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How do you handle this? - DM edition
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<blockquote data-quote="Umbran" data-source="post: 7869166" data-attributes="member: 177"><p>Well, yes and no.</p><p></p><p>To use the techniques iserith is talking about, the framing given is woefully insufficient, as you've noted. Iserith would have had to set up the scene differently, with information for the player that telegraphs that there is a challenge here, and that failure in that challenge has a cost.</p><p></p><p></p><p></p><p>Well, yeah, but... why are they looking for information in that location? Because it is there, and you happened to describe it? Is there other context around it that suggests the player <em>should</em> be looking for information in the scene?</p><p></p><p>How broad the question you accept from the player needs to vary in proportion to the amount of information you give the player to start with. If you present a room with some dressing elements in it, but no particular reason for them to interact, as a practical matter you have to allow very broad questions that amount to, "Do I see anything interesting?" If you give them information about what is interesting, and maybe *why( it is interesting, you can narrow down to more goal-oriented approaches like iserith suggests.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7869166, member: 177"] Well, yes and no. To use the techniques iserith is talking about, the framing given is woefully insufficient, as you've noted. Iserith would have had to set up the scene differently, with information for the player that telegraphs that there is a challenge here, and that failure in that challenge has a cost. Well, yeah, but... why are they looking for information in that location? Because it is there, and you happened to describe it? Is there other context around it that suggests the player [I]should[/I] be looking for information in the scene? How broad the question you accept from the player needs to vary in proportion to the amount of information you give the player to start with. If you present a room with some dressing elements in it, but no particular reason for them to interact, as a practical matter you have to allow very broad questions that amount to, "Do I see anything interesting?" If you give them information about what is interesting, and maybe *why( it is interesting, you can narrow down to more goal-oriented approaches like iserith suggests. [/QUOTE]
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