Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you handle this situation?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 5473877" data-attributes="member: 40177"><p>Oo! A variety of responses! Just what I was hoping for! I'm trying to get in the habit of writing weird "tricks" for a BECMI dungeon, and I didnt' want them to be too obvious. This one seems to be less obvious than I thought, which is great. </p><p></p><p>and now, answers:</p><p></p><p></p><p></p><p>First, mage hand isn't available. This is a BECMI dungeon. But assuming some way of doing it, you remotely sever the rope, and loop it back into the room. Upon doing so, and making a few quick checks, you are able to wake up the two adventurers. The last thing they remember was seeing the earlier adventurers in their group tying the shorter rope, and deducing that they needed a longer rope. </p><p></p><p></p><p></p><p>#1 is easy enough. But the DM won't let you do #2. He's worked his butt off on this dungeon, and you're stuck here, like it or not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Dispel magic on the people causes them to wake up for a second, look around, and then touch the rope and fall back asleep. </p><p></p><p>Character with the big stick pokes the gem, and the second his stick touches the gem, he drops the stick and falls asleep. The gem wobbles a bit on the pedestal, but remains there.</p><p></p><p>No one has an anti-magic scroll. You're all level 3. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>The second your 10 foot pole touches the rope, the person holding it falls to the ground, asleep. The pole seems to magnetically stick to the rope in the process.</p><p></p><p>Throwing the pole to hit the gem, however, works. And wakes up all the adventurers!</p><p></p><p>***</p><p></p><p>I'm not really gonna keep going from there, because I think the trick's been figured out. Any advice on how to make it better? More fiendish?</p></blockquote><p></p>
[QUOTE="Wik, post: 5473877, member: 40177"] Oo! A variety of responses! Just what I was hoping for! I'm trying to get in the habit of writing weird "tricks" for a BECMI dungeon, and I didnt' want them to be too obvious. This one seems to be less obvious than I thought, which is great. and now, answers: First, mage hand isn't available. This is a BECMI dungeon. But assuming some way of doing it, you remotely sever the rope, and loop it back into the room. Upon doing so, and making a few quick checks, you are able to wake up the two adventurers. The last thing they remember was seeing the earlier adventurers in their group tying the shorter rope, and deducing that they needed a longer rope. #1 is easy enough. But the DM won't let you do #2. He's worked his butt off on this dungeon, and you're stuck here, like it or not. ;) Dispel magic on the people causes them to wake up for a second, look around, and then touch the rope and fall back asleep. Character with the big stick pokes the gem, and the second his stick touches the gem, he drops the stick and falls asleep. The gem wobbles a bit on the pedestal, but remains there. No one has an anti-magic scroll. You're all level 3. :P The second your 10 foot pole touches the rope, the person holding it falls to the ground, asleep. The pole seems to magnetically stick to the rope in the process. Throwing the pole to hit the gem, however, works. And wakes up all the adventurers! *** I'm not really gonna keep going from there, because I think the trick's been figured out. Any advice on how to make it better? More fiendish? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you handle this situation?
Top