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<blockquote data-quote="Tymophil" data-source="post: 5477402" data-attributes="member: 46923"><p>It's certainly important for my character. In trying to figure out how to solve a problem, knowing why the trap is set is clearly important. If there is no reason for the trap to be there, then there is no reason for a character to risk his life.</p><p></p><p>Where are the masses ? There is oubviously no public, except the adventurers. But even if there was a public, the Colosseum was a very expensive place to run, it took the might of Rome to pay for it. Plus, the gladiators had no choice but to fight and die for the entertainement, do you suggest that the PCs involved would be trapped in the dungeon just like gladiators "trapped" in the arena ?</p><p></p><ol> <li data-xf-list-type="ol"> </li> </ol><p>What is the point of testing low level characters then ? If there is such a best of the best test, it should attract, and test, the... Best of the Best ! Not the low of the beginners...</p><p></p><ol> <li data-xf-list-type="ol"></li> </ol><p>This could make sense, but gets old... Doesn't it ?</p><p></p><ol> <li data-xf-list-type="ol"></li> </ol><p>Flypaper is designed to kill, not to test. It could be a good introduction, if the PC knew that the trap was designed to kill them. It would certainly change the mood of the trap. But, it would have to be much more deadly, and there would be no place for the sleeping adventurers...</p><p>But, then again, who made the magical gem ? Who dug the dungeon around it ? Why did he do that ? To attract adventurers ? Why such feud against them ?</p><p>This could be interesting to add features to the dungeon that would reflect the avenging mood of the architect then.</p><p>Unfortunately, it doesn't account for the fact that it attracts low level adventurers.</p><p></p><ol> <li data-xf-list-type="ol"></li> </ol><p>Reality doesn't make sense most of the time. It doesn't have to. Fiction has to make sense, in MY opinion. </p><p></p><ol> <li data-xf-list-type="ol"></li> </ol><p>The thing I really like about roleplaying games is that you don't win. Having fun is all that matters. I really tried hard to give the trap some time and thinking. I couldn't come up with any way to make it fun, because I failed to see the point of the thing. It means that I should heed your advice and ignore it... And win.</p><p></p><p>Thanks for your time.</p></blockquote><p></p>
[QUOTE="Tymophil, post: 5477402, member: 46923"] It's certainly important for my character. In trying to figure out how to solve a problem, knowing why the trap is set is clearly important. If there is no reason for the trap to be there, then there is no reason for a character to risk his life. Where are the masses ? There is oubviously no public, except the adventurers. But even if there was a public, the Colosseum was a very expensive place to run, it took the might of Rome to pay for it. Plus, the gladiators had no choice but to fight and die for the entertainement, do you suggest that the PCs involved would be trapped in the dungeon just like gladiators "trapped" in the arena ? [LIST=1] [*] [/LIST] What is the point of testing low level characters then ? If there is such a best of the best test, it should attract, and test, the... Best of the Best ! Not the low of the beginners... [LIST=1] [*] [/LIST] This could make sense, but gets old... Doesn't it ? [LIST=1] [*] [/LIST] Flypaper is designed to kill, not to test. It could be a good introduction, if the PC knew that the trap was designed to kill them. It would certainly change the mood of the trap. But, it would have to be much more deadly, and there would be no place for the sleeping adventurers... But, then again, who made the magical gem ? Who dug the dungeon around it ? Why did he do that ? To attract adventurers ? Why such feud against them ? This could be interesting to add features to the dungeon that would reflect the avenging mood of the architect then. Unfortunately, it doesn't account for the fact that it attracts low level adventurers. [LIST=1] [*] [/LIST] Reality doesn't make sense most of the time. It doesn't have to. Fiction has to make sense, in MY opinion. [LIST=1] [*] [/LIST] The thing I really like about roleplaying games is that you don't win. Having fun is all that matters. I really tried hard to give the trap some time and thinking. I couldn't come up with any way to make it fun, because I failed to see the point of the thing. It means that I should heed your advice and ignore it... And win. Thanks for your time. [/QUOTE]
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