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How do you handle time spent crafting items?
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<blockquote data-quote="0-hr" data-source="post: 208603" data-attributes="member: 4734"><p>IMC, the crafters really help set the pace of the story. Without them, the adventurer's would probably go from level 1 to 20 in about 2 months of game time! That's just silly. If the wizards really NEEDS 60 days of down time to craft something, then it gives the warriors and such some time to think about what their characters do when they are not saving the world. That leads to easy character development and also gives the world a bit of a chance to evolve between one adventure and the next. The block of "downtime" even serves as a reward for finishing an adventure (you can finally spend some of the gold!). So, for the most part, I like the item creation times; though I wish that othe folks had an equal incentive to take time off.</p><p></p><p>What really bothers me is how easy it is to interrupt the item creation process. If someone forces you to make a saving throw (any saving throw) on day 59, then you lose all that time and xp. I know that no real DM would do that to a player, but realistically, that is exactly the sort of thing a scrying bad guy would do...</p></blockquote><p></p>
[QUOTE="0-hr, post: 208603, member: 4734"] IMC, the crafters really help set the pace of the story. Without them, the adventurer's would probably go from level 1 to 20 in about 2 months of game time! That's just silly. If the wizards really NEEDS 60 days of down time to craft something, then it gives the warriors and such some time to think about what their characters do when they are not saving the world. That leads to easy character development and also gives the world a bit of a chance to evolve between one adventure and the next. The block of "downtime" even serves as a reward for finishing an adventure (you can finally spend some of the gold!). So, for the most part, I like the item creation times; though I wish that othe folks had an equal incentive to take time off. What really bothers me is how easy it is to interrupt the item creation process. If someone forces you to make a saving throw (any saving throw) on day 59, then you lose all that time and xp. I know that no real DM would do that to a player, but realistically, that is exactly the sort of thing a scrying bad guy would do... [/QUOTE]
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