Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle travelling and navigation?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Connorsrpg" data-source="post: 6636740" data-attributes="member: 19265"><p>Well, Exploration is often one of our favourite parts of the game. I have a lot of ideas very similar to [MENTION=40177]Wik[/MENTION].</p><p></p><p>I always have a calendar to which I add phases of the moon, weather, and set encounters.</p><p></p><p>Funnily, after developing and using MANY different weather systems and tables, I use the the same idea as [MENTION=40177]Wik[/MENTION], though I use a d10 for wind, temperature, cloud cover and precipitation. Obviously I have a starting point for each depending upon the time of year, season, climate etc. I also have a 50% that each is the same as the day before.</p><p></p><p>I always detail the journey. One of our best campaigns ever involved chasing the antagonist through a whole kingdom into the wilderness. The whole campaign was based upon small set encounters that I determined randomly and then detailed before the game - many of them had hints and clues related to the 'chase', many did not.</p><p></p><p>We are currently playing the Rise of the Runelords AP and the trip from Magnimar to Turtleback Ferry is barely mentioned. Well, in our campaign sailing the Yondabakari River alongside the Mushfens for its entire length has been anything but a boring journey.</p><p></p><p>I always try to create a living breathing world.</p><p></p><p>My first step is to detail each region/realm the party will travel through. I do this using my extensive Realms Creation Sheets. You can find them here: <a href="http://connorscampaigns.wikidot.com/gm-tools" target="_blank">http://connorscampaigns.wikidot.com/gm-tools</a> (at the bottom of page under 'Files'. They are word docs so feel free to modify. A friend has also put up an Excel version too).</p><p></p><p>From there I develop some set encounters using my Encounter Charts (also on the above link, split into Creatures, Events and Places) and the ones from the actual Realm Sheet. Rumours and recent events help.</p><p></p><p>With a few random rolls and each area having its own personality, you can make wilderness travel one of the best parts of the game. I even asked my players whether they wanted to gloss over the long journeys required in the RotR AP, and to a player they said, "No", b/c we have had so much fun with this in the past.</p><p></p><p>I also like the new ideas/rules in 5E, especially determining what pace the PCs wish to travel at and what they wish to achieve whilst traveling.</p><p></p><p>Sorry for long post - but this topic has come up before and it really makes our games.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6636740, member: 19265"] Well, Exploration is often one of our favourite parts of the game. I have a lot of ideas very similar to [MENTION=40177]Wik[/MENTION]. I always have a calendar to which I add phases of the moon, weather, and set encounters. Funnily, after developing and using MANY different weather systems and tables, I use the the same idea as [MENTION=40177]Wik[/MENTION], though I use a d10 for wind, temperature, cloud cover and precipitation. Obviously I have a starting point for each depending upon the time of year, season, climate etc. I also have a 50% that each is the same as the day before. I always detail the journey. One of our best campaigns ever involved chasing the antagonist through a whole kingdom into the wilderness. The whole campaign was based upon small set encounters that I determined randomly and then detailed before the game - many of them had hints and clues related to the 'chase', many did not. We are currently playing the Rise of the Runelords AP and the trip from Magnimar to Turtleback Ferry is barely mentioned. Well, in our campaign sailing the Yondabakari River alongside the Mushfens for its entire length has been anything but a boring journey. I always try to create a living breathing world. My first step is to detail each region/realm the party will travel through. I do this using my extensive Realms Creation Sheets. You can find them here: [URL="http://connorscampaigns.wikidot.com/gm-tools"]http://connorscampaigns.wikidot.com/gm-tools[/URL] (at the bottom of page under 'Files'. They are word docs so feel free to modify. A friend has also put up an Excel version too). From there I develop some set encounters using my Encounter Charts (also on the above link, split into Creatures, Events and Places) and the ones from the actual Realm Sheet. Rumours and recent events help. With a few random rolls and each area having its own personality, you can make wilderness travel one of the best parts of the game. I even asked my players whether they wanted to gloss over the long journeys required in the RotR AP, and to a player they said, "No", b/c we have had so much fun with this in the past. I also like the new ideas/rules in 5E, especially determining what pace the PCs wish to travel at and what they wish to achieve whilst traveling. Sorry for long post - but this topic has come up before and it really makes our games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you handle travelling and navigation?
Top