How do you handle Windwalk?

DM-Rocco

Explorer
I know this has come up before, but I don't know where the threads are. How do you handle Windwalk in your game? Do you allow such creatures to be attacked? Do you allow your characters to attack? Do you as a DM just rip out all of your hair when the party cleric casts this spell and floats to the end of the dungeon?
 

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We follow the rules for Gaseous Form like in the Wind Walk description. Gaseous figures are very limited in their ability to attack (basically only mental or still-silent-eschew components abilities) and they have a decent number of ways to be attacked for full damage: magic weapons, energy damage, spells, etc.

SRD said:
The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The subject gains damage reduction 10/magic and becomes immune to poison and critical hits. It can’t attack or cast spells with verbal, somatic, material, or focus components while in gaseous form. (This does not rule out the use of certain spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials.) The subject also loses supernatural abilities while in gaseous form. If it has a touch spell ready to use, that spell is discharged harmlessly when the gaseous form spell takes effect.
A gaseous creature can’t run, but it can fly at a speed of 10 feet (maneuverability perfect). It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the spell persists. The creature is subject to the effects of wind, and it can’t enter water or other liquid. It also can’t manipulate objects or activate items, even those carried along with its gaseous form. Continuously active items remain active, though in some cases their effects may be moot.
 
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Yep, just like the spell says. I also only allow the speed-up when actual winds could be present (i.e. not underground or inside buildings usually).

Bye
Thanee
 

We only use it to travel long distances. To cut the travel time in half or more. But not to "breeze" through the dungeon to the end... That would just be totally pointless and no doubt we'd get the smackdown for that!
 

Thanks, good ideas, came up last night and I was lost in what to do. Lucky it was at the end of session, so not too much harm had been done.
 

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