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How do you have a mentor travel with a group of PC's and NOT steal their spotlight?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3210498" data-attributes="member: 19675"><p>1) A crippled/injured mentor is good. I have an adventure in which a group of students at a private academy (in an FRPG world) are out on a wilderness survival skills training trip when the teacher is incapacitated by a fall into a river gully, striking his head and breaking his leg. They have to get him (and themselves, of course) back to the academy. It works out pretty well...</p><p></p><p>2) The mentor who is an "Ivory Tower"/retiree type works well too. A hero whose adventuring days are long past due to physical/mental infirmity who nonetheless is travelling with his star pupils may find himself overwhelmed at just how fast things are happening, like a 50 year old athelete trying to step back onto the field with the 20-somethings. He may KNOW what he's supposed to do, but may not be able to do it anymore, or not fast enough, or not with unfamiliar teammates.</p><p></p><p>3) The mentor could be dead: an advising spirit incapable of action. All he can offer is advice. Or if he CAN act, perhaps he can do so only once before moving on to the next plane of existence...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3210498, member: 19675"] 1) A crippled/injured mentor is good. I have an adventure in which a group of students at a private academy (in an FRPG world) are out on a wilderness survival skills training trip when the teacher is incapacitated by a fall into a river gully, striking his head and breaking his leg. They have to get him (and themselves, of course) back to the academy. It works out pretty well... 2) The mentor who is an "Ivory Tower"/retiree type works well too. A hero whose adventuring days are long past due to physical/mental infirmity who nonetheless is travelling with his star pupils may find himself overwhelmed at just how fast things are happening, like a 50 year old athelete trying to step back onto the field with the 20-somethings. He may KNOW what he's supposed to do, but may not be able to do it anymore, or not fast enough, or not with unfamiliar teammates. 3) The mentor could be dead: an advising spirit incapable of action. All he can offer is advice. Or if he CAN act, perhaps he can do so only once before moving on to the next plane of existence... [/QUOTE]
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How do you have a mentor travel with a group of PC's and NOT steal their spotlight?
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