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How do you have a mentor travel with a group of PC's and NOT steal their spotlight?
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<blockquote data-quote="sniffles" data-source="post: 3211236" data-attributes="member: 30035"><p>I'm involved in a campaign currently that started out with all the PCs as students/wards/relatives of high-level mentors. The mentors were an adventuring group themselves who had got back together to go on a major quest. One of the mentors was the father of one of the other PCs. My own PC's mentor was his wife. </p><p></p><p>In our campaign the mentors quickly disappeared after getting the PCs started on the adventuring path. But I could see keeping the mentors around. LOTR is a good example of that. Gandalf has to leave periodically; he can't stay with the hobbits all the time. Aragorn is way more powerful than the hobbits, as are Legolas and Gimli, but they still can't defend the hobbits against everything they run up against. They're frequently outnumbered. </p><p></p><p>If the mentor is a fighter then whenever the PCs run into something magical the mentor will be mostly useless, especially if you don't equip him with a lot of magic items of his own. </p><p></p><p>The mentor could also be a cleric who's more interested in providing spiritual growth than in casting spells. A cleric of a god of knowledge or healing could focus on something other than offensive or buff spells. Just because all those spells are on the cleric list doesn't mean you have to let the cleric prepare them. You can severely limit what spells he has access to. </p><p></p><p>If you want to keep the party alive, let the cleric mentor heal them after combat is over, but don't have him do anything but pray during the fight. If you're not interested in using him to keep the party alive, then perhaps he only gives healing to those who follow the same deity he does, or he may charge them for healing.</p></blockquote><p></p>
[QUOTE="sniffles, post: 3211236, member: 30035"] I'm involved in a campaign currently that started out with all the PCs as students/wards/relatives of high-level mentors. The mentors were an adventuring group themselves who had got back together to go on a major quest. One of the mentors was the father of one of the other PCs. My own PC's mentor was his wife. In our campaign the mentors quickly disappeared after getting the PCs started on the adventuring path. But I could see keeping the mentors around. LOTR is a good example of that. Gandalf has to leave periodically; he can't stay with the hobbits all the time. Aragorn is way more powerful than the hobbits, as are Legolas and Gimli, but they still can't defend the hobbits against everything they run up against. They're frequently outnumbered. If the mentor is a fighter then whenever the PCs run into something magical the mentor will be mostly useless, especially if you don't equip him with a lot of magic items of his own. The mentor could also be a cleric who's more interested in providing spiritual growth than in casting spells. A cleric of a god of knowledge or healing could focus on something other than offensive or buff spells. Just because all those spells are on the cleric list doesn't mean you have to let the cleric prepare them. You can severely limit what spells he has access to. If you want to keep the party alive, let the cleric mentor heal them after combat is over, but don't have him do anything but pray during the fight. If you're not interested in using him to keep the party alive, then perhaps he only gives healing to those who follow the same deity he does, or he may charge them for healing. [/QUOTE]
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How do you have a mentor travel with a group of PC's and NOT steal their spotlight?
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