Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How do you have a mentor travel with a group of PC's and NOT steal their spotlight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="humble minion" data-source="post: 3211307" data-attributes="member: 5948"><p>D&D gives you all sorts of out-of-the-box options.</p><p></p><p>Cursed mentor has been mentioned (mark of justice could also be handy...), and I suppose crippling/laming/blinding/amputating limbs is also a possibility, though you'll have to explain why the mentor has never been able to get this magically fixed.</p><p></p><p>Other than that, someone mentioned the mentor being a ghost (though you'd want to be a bit careful there - it could be even more overpowering). How about the mentor being an intelligent magic item? A brain in a jar? A really off-the-wall one could be to make the mentor an evil creature that's infected with 'good' lycanthropy - the mentor will only be helpful during the full moon in its hybrid/animal form, and could well be working actively against the PCs the rest of the time. </p><p></p><p>But is sounds like you've already developed the mentor character and would find it hard to apply any of these ideas retrospectively. So how about making the mentor do all the drudge work? Perhaps the location the mentor wants to explore is hideously dangerous and magically unstable - random magic manifestations, planar rifts, etc, etc. If the mentor has to spend most of his spells warding the party with things like dimensional anchor, protection from energy, and the like just so they can survive, he'll be a lot less dominating (especially if you don't give him too much in the way of destructive magic items). Perhaps he wants to cast a time-intensive and draining spell like vision, legend lore or the like, and the PCs will have to guard him while he does it. Or you could even have him cast Contact Other Plane, cheat so that he fails his save, and then make the PCs protect their catatonic/insane mentor in the wilderness for a while...</p></blockquote><p></p>
[QUOTE="humble minion, post: 3211307, member: 5948"] D&D gives you all sorts of out-of-the-box options. Cursed mentor has been mentioned (mark of justice could also be handy...), and I suppose crippling/laming/blinding/amputating limbs is also a possibility, though you'll have to explain why the mentor has never been able to get this magically fixed. Other than that, someone mentioned the mentor being a ghost (though you'd want to be a bit careful there - it could be even more overpowering). How about the mentor being an intelligent magic item? A brain in a jar? A really off-the-wall one could be to make the mentor an evil creature that's infected with 'good' lycanthropy - the mentor will only be helpful during the full moon in its hybrid/animal form, and could well be working actively against the PCs the rest of the time. But is sounds like you've already developed the mentor character and would find it hard to apply any of these ideas retrospectively. So how about making the mentor do all the drudge work? Perhaps the location the mentor wants to explore is hideously dangerous and magically unstable - random magic manifestations, planar rifts, etc, etc. If the mentor has to spend most of his spells warding the party with things like dimensional anchor, protection from energy, and the like just so they can survive, he'll be a lot less dominating (especially if you don't give him too much in the way of destructive magic items). Perhaps he wants to cast a time-intensive and draining spell like vision, legend lore or the like, and the PCs will have to guard him while he does it. Or you could even have him cast Contact Other Plane, cheat so that he fails his save, and then make the PCs protect their catatonic/insane mentor in the wilderness for a while... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you have a mentor travel with a group of PC's and NOT steal their spotlight?
Top