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How do you have a mentor travel with a group of PC's and NOT steal their spotlight?
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<blockquote data-quote="Brimshack" data-source="post: 3212652" data-attributes="member: 34694"><p>2 Ideas:</p><p></p><p>1) Make the wizard unidimensional and the game challenge heavy on stuff he can't do. Sure he can blow up all the kobalds, but right now you have a trap to disarm, someone needs to talk to the gatekeeper, and so on...</p><p></p><p>2) Make him absent minded or so focused on a single task that it takes up a lot of his energy. Say, he needs to protect something (or someone) so the first few rounds of combat he is always buffing the little girl's (heri to a throne) armor class, turning her invisible, etc. The party is on its own for a few rounds while he takes care of his main priority. If they make it to round 4 or 5, then he may help them.</p><p></p><p>3) (Ah someone already got this. Oh well, I'm leaving the suggestion in.) He's a Wizard? Damn shame his spell-book was stolen in the first encounter. Now he has lots of knowledge and if the party can just get him some spells, he could be very helpful. Then his effectiveness becomes a function of their effectiveness. If they can get him his 4th level spells, then great, but of course by then they must be in the ball park at least. The 4th level spells are just a little ahead of what they could do, and since his having then is a success of teh party, it won't seem to the players like he's stealing their fire. That first fireball will be a personal victory for the party, because they're the one's that got it for him.</p><p></p><p>4) Hyperspecialization: The Wizard specialized in Divination and gave up Evocation and Conjuration. Most of what he memorizes is Divination, but he's also getting very absent minded. The players will need to ask him to cast specific spells, and hence take responsibility for even his victories. If they use him correctly, he helps them find out what they need to know (perfect mentoring), but when it comes to fireballing the horde of Ogres, he suggests they get in a ring with the fighters on the outside. ...oh, yeah, he might have a Bull Strength if that'll help. Let him Buff the others till the cows come home, but they have to do the actual fighting.</p><p></p><p>Did I say 2?</p></blockquote><p></p>
[QUOTE="Brimshack, post: 3212652, member: 34694"] 2 Ideas: 1) Make the wizard unidimensional and the game challenge heavy on stuff he can't do. Sure he can blow up all the kobalds, but right now you have a trap to disarm, someone needs to talk to the gatekeeper, and so on... 2) Make him absent minded or so focused on a single task that it takes up a lot of his energy. Say, he needs to protect something (or someone) so the first few rounds of combat he is always buffing the little girl's (heri to a throne) armor class, turning her invisible, etc. The party is on its own for a few rounds while he takes care of his main priority. If they make it to round 4 or 5, then he may help them. 3) (Ah someone already got this. Oh well, I'm leaving the suggestion in.) He's a Wizard? Damn shame his spell-book was stolen in the first encounter. Now he has lots of knowledge and if the party can just get him some spells, he could be very helpful. Then his effectiveness becomes a function of their effectiveness. If they can get him his 4th level spells, then great, but of course by then they must be in the ball park at least. The 4th level spells are just a little ahead of what they could do, and since his having then is a success of teh party, it won't seem to the players like he's stealing their fire. That first fireball will be a personal victory for the party, because they're the one's that got it for him. 4) Hyperspecialization: The Wizard specialized in Divination and gave up Evocation and Conjuration. Most of what he memorizes is Divination, but he's also getting very absent minded. The players will need to ask him to cast specific spells, and hence take responsibility for even his victories. If they use him correctly, he helps them find out what they need to know (perfect mentoring), but when it comes to fireballing the horde of Ogres, he suggests they get in a ring with the fighters on the outside. ...oh, yeah, he might have a Bull Strength if that'll help. Let him Buff the others till the cows come home, but they have to do the actual fighting. Did I say 2? [/QUOTE]
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How do you have a mentor travel with a group of PC's and NOT steal their spotlight?
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