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General Tabletop Discussion
*Pathfinder & Starfinder
How Do You Heal?
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<blockquote data-quote="WalterKovacs" data-source="post: 5536963" data-attributes="member: 63763"><p>I have a few different experiences:</p><p> </p><p>Multiclassing into a leader. That 1/day extra heal has helped in those extra difficult encounters.</p><p> </p><p>When no one had a leader multiclass, and we only had a single leader, second winds (often when using an action point) get used quite often. We've had a few situations where using a standard action to trigger an unconcious guy's second wind. Potions sometimes show up, but only as a last resort (especially when it's in that spot where we don't have the higher level ones so compared to a real surge it's barely noticeable). If the healer has some extra healing through their utilities/attacks, it goes a long way.</p><p> </p><p>I just ran a 1st level group through some Dark Sun encounters, most were around level 3 equivalent, so they were pretty nasty. With only one healer in a five person party ... the one twice per encounter healing word was not going to be enough on it's own. Even with little bonuses (like the valorous bard giving out thp when someone bloodies/kills, the goliath barbarian generating his own thp when he kills someone and being able to give himself resist all 5 for a turn, the mul auto-saving against ongoing 1/enc) the group had two people fall unconcious over the course of 3 encounters, and one encounter had two of them sitting at 1hp at the end of it. They will likely be using some healing pots now that they have some, but I think once they get to level 2 or 3, they'll be a bit tougher (the barbarian has no dex, so he's going to grab the AC boosting feat, but wanted to get fullblade proficiency first, not to mention that some utility powers the group can grab can improve their healing capabilities).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5536963, member: 63763"] I have a few different experiences: Multiclassing into a leader. That 1/day extra heal has helped in those extra difficult encounters. When no one had a leader multiclass, and we only had a single leader, second winds (often when using an action point) get used quite often. We've had a few situations where using a standard action to trigger an unconcious guy's second wind. Potions sometimes show up, but only as a last resort (especially when it's in that spot where we don't have the higher level ones so compared to a real surge it's barely noticeable). If the healer has some extra healing through their utilities/attacks, it goes a long way. I just ran a 1st level group through some Dark Sun encounters, most were around level 3 equivalent, so they were pretty nasty. With only one healer in a five person party ... the one twice per encounter healing word was not going to be enough on it's own. Even with little bonuses (like the valorous bard giving out thp when someone bloodies/kills, the goliath barbarian generating his own thp when he kills someone and being able to give himself resist all 5 for a turn, the mul auto-saving against ongoing 1/enc) the group had two people fall unconcious over the course of 3 encounters, and one encounter had two of them sitting at 1hp at the end of it. They will likely be using some healing pots now that they have some, but I think once they get to level 2 or 3, they'll be a bit tougher (the barbarian has no dex, so he's going to grab the AC boosting feat, but wanted to get fullblade proficiency first, not to mention that some utility powers the group can grab can improve their healing capabilities). [/QUOTE]
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