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How do YOU illustrate exploration through a dungeon?
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<blockquote data-quote="mykelsss" data-source="post: 4817107" data-attributes="member: 72995"><p>There seems to be two main ways for a DM to do this. Its possible to be somewhat between these two styles but I'm only going to analyze the two extremes. Keep in mind my view of these two sides is mini/token-centric as thats the way more and more groups are playing now. <strong>Do you or your DM...</strong></p><p></p><p><strong></strong></p><p><strong>Allow PCs to move their minis around the battlemat, exploring the dungeon?</strong></p><p></p><p>Pro:<p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">PCs are able to see their surroundings visually and are less prone to confusion about direction or distance.</li> </ul><p>Cons:<p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Makes exploration tedious (taking turns moving)</li> <li data-xf-list-type="ul">Line of sight - the DM must draw in new areas/place new tiles as the players move through the dungeon or the players will be able to see what is coming. Instead of being able to pre-draw everything the DM has to draw as the game is played which can be time-consuming.</li> <li data-xf-list-type="ul">Less imaginative.</li> </ul><p>Solutions:<p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">No minis are used. The PCs are able to see the terrain and purely describe what they are doing/where they are going.</li> <li data-xf-list-type="ul">The map is pre-drawn. The DM has to then fashion some sort of fog-of-war so that the PCs cannot see what's coming. Or perhaps he just doesnt care if the PCs see whats in the next room or four doors down.</li> </ul><p><strong></strong></p><p><strong>Purely describe what the PCs do/feel/see/etc in the dungeon?</strong></p><p></p><p>Pros:<p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">The most imaginative approach - it's just your dice, your descriptions and the PCs' imagination.</li> <li data-xf-list-type="ul">Benefit of not having to have everything drawn or to draw everything in-game as the PCs will only need a battlemat if they encounter and fight some baddies.</li> </ul><p>Con:<p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">PCs can be unsure of where they are going or become confused easier.</li> </ul><p>Solution:<p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Give them a map. Sometimes this may make sense, but other times it may not in the context of the story.</li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><em>Basically I'm interested in:</em><p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">What style most groups utilize</li> <li data-xf-list-type="ul">The ways people have been able to alleviate any problems inherit in either style</li> <li data-xf-list-type="ul">What other problems groups have have faced with either style (I'm sure there's more)</li> <li data-xf-list-type="ul">How any of these Pros can be made Cons or vice versa</li> </ul></blockquote><p></p>
[QUOTE="mykelsss, post: 4817107, member: 72995"] There seems to be two main ways for a DM to do this. Its possible to be somewhat between these two styles but I'm only going to analyze the two extremes. Keep in mind my view of these two sides is mini/token-centric as thats the way more and more groups are playing now. [B]Do you or your DM...[/B] [B] Allow PCs to move their minis around the battlemat, exploring the dungeon?[/B] Pro:[INDENT] [LIST] [*]PCs are able to see their surroundings visually and are less prone to confusion about direction or distance. [/LIST] [/INDENT]Cons:[INDENT] [LIST] [*]Makes exploration tedious (taking turns moving) [*]Line of sight - the DM must draw in new areas/place new tiles as the players move through the dungeon or the players will be able to see what is coming. Instead of being able to pre-draw everything the DM has to draw as the game is played which can be time-consuming. [*]Less imaginative. [/LIST] [/INDENT]Solutions:[INDENT] [LIST] [*]No minis are used. The PCs are able to see the terrain and purely describe what they are doing/where they are going. [*]The map is pre-drawn. The DM has to then fashion some sort of fog-of-war so that the PCs cannot see what's coming. Or perhaps he just doesnt care if the PCs see whats in the next room or four doors down. [/LIST] [/INDENT][B] Purely describe what the PCs do/feel/see/etc in the dungeon?[/B] Pros:[INDENT] [LIST] [*]The most imaginative approach - it's just your dice, your descriptions and the PCs' imagination. [*]Benefit of not having to have everything drawn or to draw everything in-game as the PCs will only need a battlemat if they encounter and fight some baddies. [/LIST] [/INDENT]Con:[INDENT] [LIST] [*]PCs can be unsure of where they are going or become confused easier. [/LIST] [/INDENT]Solution:[INDENT] [LIST] [*]Give them a map. Sometimes this may make sense, but other times it may not in the context of the story. [/LIST] [/INDENT][I]Basically I'm interested in:[/I][INDENT] [LIST] [*]What style most groups utilize [*]The ways people have been able to alleviate any problems inherit in either style [*]What other problems groups have have faced with either style (I'm sure there's more) [*]How any of these Pros can be made Cons or vice versa [/LIST] [/INDENT] [/QUOTE]
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