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How do you improve the OGL?
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<blockquote data-quote="grislyeye" data-source="post: 3864691" data-attributes="member: 23769"><p>An example? How do you mean? There are no examples, as no-one has actually created a computer game using the OGL.</p><p></p><p>Let me clearer: the reason source code is compiled is that it is optimised, faster and performant. If you can't compile your game rules into optimised binary code, then it hits performance. If you must ensure you're rules are "human readable" that affects the design of your game. Modern games, such as 3D MMORPGS, rely heavily on these optimisations, especially if their calculating rule mechanics all the time. So, while WotC may allow computer games, the restrictions on software distribution may make this impossible for modern computer game for all intents and purposes.</p><p>Your'e entitled to your opinion. I don't know how to square the fact that they mention it at all.</p></blockquote><p></p>
[QUOTE="grislyeye, post: 3864691, member: 23769"] An example? How do you mean? There are no examples, as no-one has actually created a computer game using the OGL. Let me clearer: the reason source code is compiled is that it is optimised, faster and performant. If you can't compile your game rules into optimised binary code, then it hits performance. If you must ensure you're rules are "human readable" that affects the design of your game. Modern games, such as 3D MMORPGS, rely heavily on these optimisations, especially if their calculating rule mechanics all the time. So, while WotC may allow computer games, the restrictions on software distribution may make this impossible for modern computer game for all intents and purposes. Your'e entitled to your opinion. I don't know how to square the fact that they mention it at all. [/QUOTE]
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