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How Do You Incorporate D&D Races & Classes Into Campaign Settings?
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<blockquote data-quote="MGibster" data-source="post: 7860075" data-attributes="member: 4534"><p>When you construct a campaign setting do you give a lot of thought into how the basic races in the PHB fit into the world? For the most part I personally don't give it a lot of thought. The driving philosophy behind world design for me is basically "I'm not going to worry anything I don't think my players are going to care about." That means I don't spend a lot of time on things like politics, identity, religion, history, the economy, etc., etc. because for the most part my players aren't going to care about any of that unless it has a direct impact on an adventure. But lately I've been thinking it'd be a lot more fun to incorporate race and class into the setting itself with the hopes that it may help players engage with it. </p><p></p><p>I'm not looking to reinvent the wheel or anything so far as class and race go. But I'd like to have things like druidic orders, barbarian groups, etc., etc. actually tied directly into the setting. Does anyone here do that? And let's talk about how races fit into your world. I've got the drow in mine but they're not evil. They're aggressively isolationist known for producing the finest silks in the land but they're not designed to be antagonist. That's what I've got tieflings for. How about you guys?</p></blockquote><p></p>
[QUOTE="MGibster, post: 7860075, member: 4534"] When you construct a campaign setting do you give a lot of thought into how the basic races in the PHB fit into the world? For the most part I personally don't give it a lot of thought. The driving philosophy behind world design for me is basically "I'm not going to worry anything I don't think my players are going to care about." That means I don't spend a lot of time on things like politics, identity, religion, history, the economy, etc., etc. because for the most part my players aren't going to care about any of that unless it has a direct impact on an adventure. But lately I've been thinking it'd be a lot more fun to incorporate race and class into the setting itself with the hopes that it may help players engage with it. I'm not looking to reinvent the wheel or anything so far as class and race go. But I'd like to have things like druidic orders, barbarian groups, etc., etc. actually tied directly into the setting. Does anyone here do that? And let's talk about how races fit into your world. I've got the drow in mine but they're not evil. They're aggressively isolationist known for producing the finest silks in the land but they're not designed to be antagonist. That's what I've got tieflings for. How about you guys? [/QUOTE]
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