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How Do You Incorporate D&D Races & Classes Into Campaign Settings?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7860238" data-attributes="member: 6802378"><p>I don't respect the canon at all and I like to create my own mash-up versions. </p><p></p><p>I alter the lore about the "evil" races because my opinion is all society too selfish to doomed to self-destruction, the groups have to share a common allegiance (religion, tribe, race, fatherland) to survive. Gnolls are dangerous, but if they cause too many troubles then their fate is to suffer a genocide, by good or evil races. In my setting the aasimars aren't too rare, but not very popular precisely because they are too "good", a too tall poppy, causing envy by rivals or discomfort by dishonest/sinner people.</p><p></p><p>I used the favored souls and psionic ardents for stories with a love-hate relation with clerics because this are like "workers hired indefinitely" or clery officers and those as freelance workers. Some times they are allies because they are follower of the same deity, but they don't trust each other. I have also used binders and vestige pact magic as the "low-class" or almost-outlaw version of spellcasters. Vestiges would try to get more followers, like religious cults, and gods don't like this. Some vestiges are the spirits of former deities in allowed cults, but killed by another power. Some vestiges would be mortal with special powers, like a titanblood giant lord or an ancient dragon aspiring to ascend to divinity. </p><p></p><p>And the warmages in the beginning of the age of the gunpowder (with firearms like in d20 Past) looking for new tricks to not lose their jobs as mercenaries, for example illusory magic as smoke grenades, or mind-controlling animal swarns, or animating constructs, or using ectoplasm to build walls instantly or using a special variant of teletransportation to put traps like in tower defense videogame (for example Orcs Must Die or Fortnite: Save the World).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7860238, member: 6802378"] I don't respect the canon at all and I like to create my own mash-up versions. I alter the lore about the "evil" races because my opinion is all society too selfish to doomed to self-destruction, the groups have to share a common allegiance (religion, tribe, race, fatherland) to survive. Gnolls are dangerous, but if they cause too many troubles then their fate is to suffer a genocide, by good or evil races. In my setting the aasimars aren't too rare, but not very popular precisely because they are too "good", a too tall poppy, causing envy by rivals or discomfort by dishonest/sinner people. I used the favored souls and psionic ardents for stories with a love-hate relation with clerics because this are like "workers hired indefinitely" or clery officers and those as freelance workers. Some times they are allies because they are follower of the same deity, but they don't trust each other. I have also used binders and vestige pact magic as the "low-class" or almost-outlaw version of spellcasters. Vestiges would try to get more followers, like religious cults, and gods don't like this. Some vestiges are the spirits of former deities in allowed cults, but killed by another power. Some vestiges would be mortal with special powers, like a titanblood giant lord or an ancient dragon aspiring to ascend to divinity. And the warmages in the beginning of the age of the gunpowder (with firearms like in d20 Past) looking for new tricks to not lose their jobs as mercenaries, for example illusory magic as smoke grenades, or mind-controlling animal swarns, or animating constructs, or using ectoplasm to build walls instantly or using a special variant of teletransportation to put traps like in tower defense videogame (for example Orcs Must Die or Fortnite: Save the World). [/QUOTE]
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