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General Tabletop Discussion
*Dungeons & Dragons
How Do You Incorporate D&D Races & Classes Into Campaign Settings?
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<blockquote data-quote="Lanefan" data-source="post: 7863415" data-attributes="member: 29398"><p>For the PC races, I do give some thought to how they fit in and-or interact with each other; be that interaction trade or war or alliance or whatever. However I also realize that's all stuff that can develop during the campaign, so it's mostly low priority.</p><p></p><p>I give much more thought to <em>where</em> they'll each be in the world, both from a practical-for-the-race/culture point of view and a playability point of view - if there's no Elves within two thousand miles of the campaign area, for example, it becomes hard to justify Elves as a commonly playable race. Thus, when doing the mapping I try to make sure the geography of the campaign area provides logical places for each of the common races to live (or that there's reasonable justification for common races to be there e.g. seafaring Hobbits might be common along the coast even though none permanently live in the area).</p><p></p><p>Unlike the previous poster, however, I don't give nearly as much thought to 'monster' races other than some very basic where-are-they ideas, unless a particular race or culture is intended to be a long-term threat or enemy to the party and-or its home area. So for example, while I long ago decided there's a large colony of Leprechauns in the eastern forest I've never formally placed it anywhere specific or figured out what they're doing other than just existing; so far all they've ever been is a rumour, and they'll either show up in actual play sometime or they won't. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7863415, member: 29398"] For the PC races, I do give some thought to how they fit in and-or interact with each other; be that interaction trade or war or alliance or whatever. However I also realize that's all stuff that can develop during the campaign, so it's mostly low priority. I give much more thought to [I]where[/I] they'll each be in the world, both from a practical-for-the-race/culture point of view and a playability point of view - if there's no Elves within two thousand miles of the campaign area, for example, it becomes hard to justify Elves as a commonly playable race. Thus, when doing the mapping I try to make sure the geography of the campaign area provides logical places for each of the common races to live (or that there's reasonable justification for common races to be there e.g. seafaring Hobbits might be common along the coast even though none permanently live in the area). Unlike the previous poster, however, I don't give nearly as much thought to 'monster' races other than some very basic where-are-they ideas, unless a particular race or culture is intended to be a long-term threat or enemy to the party and-or its home area. So for example, while I long ago decided there's a large colony of Leprechauns in the eastern forest I've never formally placed it anywhere specific or figured out what they're doing other than just existing; so far all they've ever been is a rumour, and they'll either show up in actual play sometime or they won't. :) [/QUOTE]
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