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General Tabletop Discussion
*Dungeons & Dragons
How Do You Incorporate D&D Races & Classes Into Campaign Settings?
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<blockquote data-quote="MGibster" data-source="post: 7864156" data-attributes="member: 4534"><p>I'm starting with the core races and I doubt I'll go too far beyond that. </p><p></p><p>Tieflings: The political elite of the Empire. There are tieflings who aren't members of this elite but they're still looked upon with suspicion by most others.</p><p></p><p>Dragonborn: Shock troopers created by the Empire is past eons. After serving in the Imperial army for twenty years they are given land of their own to settle in. Land that is often already occupied by those they conquered or in vassal states. </p><p></p><p>Hafling: Citizens of no nation, they are protected by Imperial law and heavily engage in trade throughout the empire. </p><p></p><p>Orc (I use Half-Orc stats): One of the more belligerent races brought to heel by the empire. Their armor is highly prized by Dragonborn soldiers and they make great mercenaries throughout the empire.</p><p></p><p>Human: Numerous and belligerent. </p><p></p><p>Elf: Mostly vassal states of the empire. They provide goods, services, and troops when required. </p><p></p><p>Dwarf: Mostly vassal states of the empire. They provide goods, services, and troops when required. </p><p></p><p>Gnome: The Empire made an example of the Gnome Free States when they resisted Imperial rule. The Gnomes are nearly extinct and most of the shorter lived races can go through their entire lives without ever seeing one. Gnome automatons are highly valued in Imperial courts. </p><p></p><p>I plan on introducing some races later in the campaign from outside the empire. Those turtle people for one and many a goliath.</p></blockquote><p></p>
[QUOTE="MGibster, post: 7864156, member: 4534"] I'm starting with the core races and I doubt I'll go too far beyond that. Tieflings: The political elite of the Empire. There are tieflings who aren't members of this elite but they're still looked upon with suspicion by most others. Dragonborn: Shock troopers created by the Empire is past eons. After serving in the Imperial army for twenty years they are given land of their own to settle in. Land that is often already occupied by those they conquered or in vassal states. Hafling: Citizens of no nation, they are protected by Imperial law and heavily engage in trade throughout the empire. Orc (I use Half-Orc stats): One of the more belligerent races brought to heel by the empire. Their armor is highly prized by Dragonborn soldiers and they make great mercenaries throughout the empire. Human: Numerous and belligerent. Elf: Mostly vassal states of the empire. They provide goods, services, and troops when required. Dwarf: Mostly vassal states of the empire. They provide goods, services, and troops when required. Gnome: The Empire made an example of the Gnome Free States when they resisted Imperial rule. The Gnomes are nearly extinct and most of the shorter lived races can go through their entire lives without ever seeing one. Gnome automatons are highly valued in Imperial courts. I plan on introducing some races later in the campaign from outside the empire. Those turtle people for one and many a goliath. [/QUOTE]
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How Do You Incorporate D&D Races & Classes Into Campaign Settings?
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