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General Tabletop Discussion
D&D Older Editions
How do you interpret Yellow Mold spores?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8168622" data-attributes="member: 15882"><p>To curb the deadly accidents that have threatening underground societies, concerned, underdark botanists have collected yellow mold and have been cross-bred it with lesser potent specimens to create the less deadly variety that is found in dungeons all over the world today. These hard working individuals have been lauded for their efforts to make the underdark a safer, gentler place.</p><p></p><p>[SPOILER="5e yellow mold"]Patches of yellow mold are most commonly encountered in dark, damp locations, and grows in 5-foot square and larger patches. If disturbed, the yellow mold releases a cloud of spores in a 10-foot radius around itself. Creatures caught in the spore cloud take 11 (2d10) poison damage and must succeed on a DC 15 <a href="https://www.5esrd.com/using-ability-scores#TOC-Constitution" target="_blank">Constitution</a> saving throw or be poisoned for 1 minute. The creature takes an additional 5 (1d10) poison damage at the start of each of their turns and can repeat the saving throw at the end of each of their turns, ending the effect ton itself on a successful save.[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8168622, member: 15882"] To curb the deadly accidents that have threatening underground societies, concerned, underdark botanists have collected yellow mold and have been cross-bred it with lesser potent specimens to create the less deadly variety that is found in dungeons all over the world today. These hard working individuals have been lauded for their efforts to make the underdark a safer, gentler place. [SPOILER="5e yellow mold"]Patches of yellow mold are most commonly encountered in dark, damp locations, and grows in 5-foot square and larger patches. If disturbed, the yellow mold releases a cloud of spores in a 10-foot radius around itself. Creatures caught in the spore cloud take 11 (2d10) poison damage and must succeed on a DC 15 [URL='https://www.5esrd.com/using-ability-scores#TOC-Constitution']Constitution[/URL] saving throw or be poisoned for 1 minute. The creature takes an additional 5 (1d10) poison damage at the start of each of their turns and can repeat the saving throw at the end of each of their turns, ending the effect ton itself on a successful save.[/SPOILER] [/QUOTE]
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How do you interpret Yellow Mold spores?
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