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General Tabletop Discussion
D&D Older Editions
How do you interpret Yellow Mold spores?
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<blockquote data-quote="Michael Linke" data-source="post: 8169163" data-attributes="member: 6873682"><p>As far as telegraphing, I don't want characters to live or die solely by what the player knows to expect. Avoiding mold because your last PC died that way (or saw a mold covered skeleton once) even though your current character has no reason to know the danger sounds like metagaming to me.</p><p></p><p>The wizard, as part of his training, should've learned about harmfu/usefull molds. Likewise the thief will probably have an idea of what sort of traps might exist in the world. The fighter might be able to spot a chokepoint. I'm considering giving characters checks against their prime-req to do some of the work the dungeoneering knowledge skills do in later editions. But this raises awkward questions. Should Strength and Dexterity make Fighters and Thieves respectively "smarter" in these situations? Or, instead, should Fighters and Thieves suddenly want to invest in higher Int/Wis scores? Does a roll-under-attribute mechanic advantage good scores too much? Does 2d6+attribute modifier advantage them too little?</p></blockquote><p></p>
[QUOTE="Michael Linke, post: 8169163, member: 6873682"] As far as telegraphing, I don't want characters to live or die solely by what the player knows to expect. Avoiding mold because your last PC died that way (or saw a mold covered skeleton once) even though your current character has no reason to know the danger sounds like metagaming to me. The wizard, as part of his training, should've learned about harmfu/usefull molds. Likewise the thief will probably have an idea of what sort of traps might exist in the world. The fighter might be able to spot a chokepoint. I'm considering giving characters checks against their prime-req to do some of the work the dungeoneering knowledge skills do in later editions. But this raises awkward questions. Should Strength and Dexterity make Fighters and Thieves respectively "smarter" in these situations? Or, instead, should Fighters and Thieves suddenly want to invest in higher Int/Wis scores? Does a roll-under-attribute mechanic advantage good scores too much? Does 2d6+attribute modifier advantage them too little? [/QUOTE]
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How do you interpret Yellow Mold spores?
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