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Community
General Tabletop Discussion
*Dungeons & Dragons
How do you introduce a monster?
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<blockquote data-quote="Quickleaf" data-source="post: 6880265" data-attributes="member: 20323"><p>[MENTION=6801558]robus[/MENTION]</p><p></p><p>Let's say this is what the PCs are facing:</p><p></p><p>[SBLOCK]<img src="http://orig09.deviantart.net/48e0/f/2012/016/4/c/forest_ogre_by_guzboroda-d4mj5xj.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/SBLOCK]</p><p></p><p>I'd try something brief that evokes multiple senses, describes something about the monster's ecology, and works toward whatever theme we as a group have embraced.</p><p></p><p>For example:</p><p></p><p></p><p></p><p>Any veteran gamer will know have a good idea what this monster is. However, particularly the first time you introduce it you want to draw the players into the scene. Right away they realize that this monster has a destructive impact on the ecology but also knows the forest well enough to use the thickness to its advantage. It also suggests they might be able to use the thickness of the forest to their advantage since the monster is Large. And it begs the question "why's it so angry?" which could open up a diplomatic solution once the monster's initial assault is dealt with.</p><p></p><p>Lastly, a trick I've used before: Break up descriptions with the words "Roll initiative." I've found most players have SDMADD (Selective DM Attention Deficit Disorder) where anything the DM says that takes longer than 6-seconds goes in one ear and out the other. However, say the magic words "Roll initiative!" and suddenly you have another 6-seconds of their attention. It's like psychological wizardry! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6880265, member: 20323"] [MENTION=6801558]robus[/MENTION] Let's say this is what the PCs are facing: [SBLOCK][IMG]http://orig09.deviantart.net/48e0/f/2012/016/4/c/forest_ogre_by_guzboroda-d4mj5xj.jpg[/IMG][/SBLOCK] I'd try something brief that evokes multiple senses, describes something about the monster's ecology, and works toward whatever theme we as a group have embraced. For example: Any veteran gamer will know have a good idea what this monster is. However, particularly the first time you introduce it you want to draw the players into the scene. Right away they realize that this monster has a destructive impact on the ecology but also knows the forest well enough to use the thickness to its advantage. It also suggests they might be able to use the thickness of the forest to their advantage since the monster is Large. And it begs the question "why's it so angry?" which could open up a diplomatic solution once the monster's initial assault is dealt with. Lastly, a trick I've used before: Break up descriptions with the words "Roll initiative." I've found most players have SDMADD (Selective DM Attention Deficit Disorder) where anything the DM says that takes longer than 6-seconds goes in one ear and out the other. However, say the magic words "Roll initiative!" and suddenly you have another 6-seconds of their attention. It's like psychological wizardry! ;) [/QUOTE]
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How do you introduce a monster?
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