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General Tabletop Discussion
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How do you introduce new material to your campaign?
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<blockquote data-quote="aco175" data-source="post: 8139368" data-attributes="member: 27385"><p>I would likely let in official books more easily than 3pp books and homebrew. I would want to look at the other stuff more closely. I generally try to find a way to incorporate things. I find the races more difficult than the other crunch stuff like feats and spells. I want to say yes, but find I need more convincing on how a tabaxi got to Icewind Dale and why the locals would not think he is a werewolf or such and kill him. A lot of times it becomes harder than it is worth to keep up the play and they just skip over it.</p><p></p><p>I tend to introduce new spells through NPCs and bad guys. The players can help, but tend to not search them out. There may be a super-shield spell in a new splat book that the player wants. I look at non-core spells as rare and homebrew spells as unique. I PC will need to search out the super-shield or buy it, or maybe get a scroll with it on and can copy it. Making the improved super-shield spell takes some work, but I like to see PCs have a shtick and players being invested, so I try to accompany. At some point though a non-core book may become core with the 3e PHB2 being one.</p></blockquote><p></p>
[QUOTE="aco175, post: 8139368, member: 27385"] I would likely let in official books more easily than 3pp books and homebrew. I would want to look at the other stuff more closely. I generally try to find a way to incorporate things. I find the races more difficult than the other crunch stuff like feats and spells. I want to say yes, but find I need more convincing on how a tabaxi got to Icewind Dale and why the locals would not think he is a werewolf or such and kill him. A lot of times it becomes harder than it is worth to keep up the play and they just skip over it. I tend to introduce new spells through NPCs and bad guys. The players can help, but tend to not search them out. There may be a super-shield spell in a new splat book that the player wants. I look at non-core spells as rare and homebrew spells as unique. I PC will need to search out the super-shield or buy it, or maybe get a scroll with it on and can copy it. Making the improved super-shield spell takes some work, but I like to see PCs have a shtick and players being invested, so I try to accompany. At some point though a non-core book may become core with the 3e PHB2 being one. [/QUOTE]
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How do you introduce new material to your campaign?
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