Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you introduce technology into a fantasy game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6452713" data-attributes="member: 4937"><p>In general, I'd say that most D&D games already operate at a level of technology that is equivalent to the 19th century with a few odd gaps - such as the lack of steam engines or firearms. Most D&D players hold assumptions about the past that are the product of movies, and as such wildly underestimate how modern various tropes actually are.</p><p></p><p>For example, do your sailing ships have a 'crow's nest' where lookouts can spot land? Then your sailing technology is 19th century.</p><p></p><p>Or, to come at this in a different way, based on the costuming, social order, weapons, technology, and so forth most Disney 'Princess' movies are set in the 19th century and not the 13th.</p><p></p><p>Or to come at this in a different way, the Highland tartan kilt is 18th or 19th century garb. William Wallace would have never worn one, although he did at one point have a monk's tonsure.</p><p></p><p>My point is that the middle ages are so remote in the past, most people haven't a clue just how alien the world was and even if they did, don't limit themselves to that world. There is a good possibility that aside from the guns or steam engines, the trope D&D world is already the technologically advanced world you are looking. As such, as a practical matter, paddle wheel steamers, steam engine automobiles, early industrialization and so forth can be introduced without really worrying about rules for them, since the sort of things that they allow for are generally not things that DMs ever worry about anyway. I'd pretty much guarantee they'd have no practical impact on most peoples games. </p><p></p><p>Guns on the other hand, you'll need rules for, but my suspicion is that they are going to be an NPC only weapon - because a longbow in the hands of a PC is just going to be so much more effective for the PC up until the introduction of repeating weapons circa 1860 or so.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6452713, member: 4937"] In general, I'd say that most D&D games already operate at a level of technology that is equivalent to the 19th century with a few odd gaps - such as the lack of steam engines or firearms. Most D&D players hold assumptions about the past that are the product of movies, and as such wildly underestimate how modern various tropes actually are. For example, do your sailing ships have a 'crow's nest' where lookouts can spot land? Then your sailing technology is 19th century. Or, to come at this in a different way, based on the costuming, social order, weapons, technology, and so forth most Disney 'Princess' movies are set in the 19th century and not the 13th. Or to come at this in a different way, the Highland tartan kilt is 18th or 19th century garb. William Wallace would have never worn one, although he did at one point have a monk's tonsure. My point is that the middle ages are so remote in the past, most people haven't a clue just how alien the world was and even if they did, don't limit themselves to that world. There is a good possibility that aside from the guns or steam engines, the trope D&D world is already the technologically advanced world you are looking. As such, as a practical matter, paddle wheel steamers, steam engine automobiles, early industrialization and so forth can be introduced without really worrying about rules for them, since the sort of things that they allow for are generally not things that DMs ever worry about anyway. I'd pretty much guarantee they'd have no practical impact on most peoples games. Guns on the other hand, you'll need rules for, but my suspicion is that they are going to be an NPC only weapon - because a longbow in the hands of a PC is just going to be so much more effective for the PC up until the introduction of repeating weapons circa 1860 or so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you introduce technology into a fantasy game?
Top