Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you keep in-game secrets?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 1037867" data-attributes="member: 11300"><p>Hi mhensley,</p><p></p><p>I suppose if you have players like SpuneDagr, you won't have a problem. Such players will enjoy ignoring the charmed, doppelganger situation and keep playing because it's fun - often hamming it up the other way: "Oh, you need some gold and to borrow my super magical item? Of course you can have it if you need it for something" to the Doppelganger.</p><p></p><p>However, it seems that you have players orientated in the "Us vs. the DM" direction. For such people, D&D is more a competition of wits and less of an opportunity for interesting development. I've played with and DMed both types of players. Trying to enforce things upon the competitive types generally does not work. Unfortunately, the only way to get around it is to outwit them. Have a bigger form of distraction happening while you pass the note for something quite menial: You hand them a piece of paper and ask them to write down their "Handle Animal" check on it for you - the note says "You have been charmed, don't say anything but write down the Handle Animal check anyway."</p><p></p><p>To make this work, handing out XP bonuses for good role-playing - they will see the charming as an XP gaining exercise - is much better than XP penalties. In my experience, XP penalties never work. You just end up with disgruntled and unmotivated players.</p><p></p><p>Hope this helps and Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 1037867, member: 11300"] Hi mhensley, I suppose if you have players like SpuneDagr, you won't have a problem. Such players will enjoy ignoring the charmed, doppelganger situation and keep playing because it's fun - often hamming it up the other way: "Oh, you need some gold and to borrow my super magical item? Of course you can have it if you need it for something" to the Doppelganger. However, it seems that you have players orientated in the "Us vs. the DM" direction. For such people, D&D is more a competition of wits and less of an opportunity for interesting development. I've played with and DMed both types of players. Trying to enforce things upon the competitive types generally does not work. Unfortunately, the only way to get around it is to outwit them. Have a bigger form of distraction happening while you pass the note for something quite menial: You hand them a piece of paper and ask them to write down their "Handle Animal" check on it for you - the note says "You have been charmed, don't say anything but write down the Handle Animal check anyway." To make this work, handing out XP bonuses for good role-playing - they will see the charming as an XP gaining exercise - is much better than XP penalties. In my experience, XP penalties never work. You just end up with disgruntled and unmotivated players. Hope this helps and Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you keep in-game secrets?
Top