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How do you keep (online) players in the group?
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<blockquote data-quote="Orius" data-source="post: 5082077" data-attributes="member: 8863"><p>I'll agree with this. House ruling an online game makes it harder to get and keep players IME. Players don't seem to like to read through all the rules, and the further you go away from the core experience, the harder it is for them to get into the game. I ran a moderately house ruled game once that didn't work very well at all IMO. </p><p></p><p>OTOH, a DM should have the freedom to limit what books are allowed. If the DM wants to stick with the core 3, then the players shouldn't insist on bringing in something else. The DM needs to be consistant about allowed sources though.</p><p></p><p>I wonder if Hussar's approach would really work. I've done the opposite myself, try not to piss off the players too much so they'd stay but they seldom did. Maybe being a hardass would scare off the poor players before they jump into the group and mess things up.</p></blockquote><p></p>
[QUOTE="Orius, post: 5082077, member: 8863"] I'll agree with this. House ruling an online game makes it harder to get and keep players IME. Players don't seem to like to read through all the rules, and the further you go away from the core experience, the harder it is for them to get into the game. I ran a moderately house ruled game once that didn't work very well at all IMO. OTOH, a DM should have the freedom to limit what books are allowed. If the DM wants to stick with the core 3, then the players shouldn't insist on bringing in something else. The DM needs to be consistant about allowed sources though. I wonder if Hussar's approach would really work. I've done the opposite myself, try not to piss off the players too much so they'd stay but they seldom did. Maybe being a hardass would scare off the poor players before they jump into the group and mess things up. [/QUOTE]
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How do you keep (online) players in the group?
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