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How do you keep spellcasting slaves from casting spells?
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<blockquote data-quote="Andor" data-source="post: 6172678" data-attributes="member: 1879"><p>Assuming the slavers are human then unless these are powerful and sanctioned slavers of some society that deliberately enslaves spell casters then they shouldn't <em>try</em> to enslave the PCs, or at least the spell casters. Otherwise their slavery ring will not be long for the world once word gets back to the Wizards guild/Temples that these idiots are enslaving spell casters. There's nothing like having Elminster and the Red Wizards team up with the Paladins of Pelor and the Cults of Vecna to teach you a lesson in why that's a bad plan. </p><p></p><p>If they do have the backing of some force powerful enough to thumb their noses at organized Wizardry then as above. If not, then they don't deliberately enslave wizards and they are in for some nasty surprises when your PCs use magic to break free. </p><p></p><p>PCs past 3rd level are basically minor superheros, past 7th level not so minor. No one in their right mind enslaves these people without major magical support. OTOH if your looking for some people who don't like spell casters and can actually deal with them on a reasonable basis check out the Karsites from Tome of Magic (pg 84.) A Karsite slaver or a band of Karsite slavers will be a good deal less impressed with spell casters than most people would be. Or have the head slaver be a Demon/Devil of some sort. </p><p></p><p>But if they are regular people who don't routinely do this then as this thread shows the slavers will need to have enough Knowledge: Arcana to make the checks to even know that you can screw with spell-casters by hooding, gagging, binding, and sleep disrupting them. If they don't then they are screwing with the wrong people and will get what they deserve just like if they tried to enslave a doppelganger or a disguised demon or a Vampire. </p><p></p><p>You know just jumping random people in a D&D world and trying to enslave them is probably just a bad plan. There are way too many dangerous things that look like normal people. Is that a hobo or a 20th level Vow of Poverty Monk? Is that a helpless maiden or a Sucubuss trolling for victims?</p><p></p><p>At any rate, if you do have a slave-taking group that does know how to deal with spell casters and somehow has not brought the Wrath of the High level down upon themselves then the above techniques will work for transport. Actually getting useful work out of a magic-user in the long term will require some sort of coercion or magical enslavement device.</p></blockquote><p></p>
[QUOTE="Andor, post: 6172678, member: 1879"] Assuming the slavers are human then unless these are powerful and sanctioned slavers of some society that deliberately enslaves spell casters then they shouldn't [i]try[/i] to enslave the PCs, or at least the spell casters. Otherwise their slavery ring will not be long for the world once word gets back to the Wizards guild/Temples that these idiots are enslaving spell casters. There's nothing like having Elminster and the Red Wizards team up with the Paladins of Pelor and the Cults of Vecna to teach you a lesson in why that's a bad plan. If they do have the backing of some force powerful enough to thumb their noses at organized Wizardry then as above. If not, then they don't deliberately enslave wizards and they are in for some nasty surprises when your PCs use magic to break free. PCs past 3rd level are basically minor superheros, past 7th level not so minor. No one in their right mind enslaves these people without major magical support. OTOH if your looking for some people who don't like spell casters and can actually deal with them on a reasonable basis check out the Karsites from Tome of Magic (pg 84.) A Karsite slaver or a band of Karsite slavers will be a good deal less impressed with spell casters than most people would be. Or have the head slaver be a Demon/Devil of some sort. But if they are regular people who don't routinely do this then as this thread shows the slavers will need to have enough Knowledge: Arcana to make the checks to even know that you can screw with spell-casters by hooding, gagging, binding, and sleep disrupting them. If they don't then they are screwing with the wrong people and will get what they deserve just like if they tried to enslave a doppelganger or a disguised demon or a Vampire. You know just jumping random people in a D&D world and trying to enslave them is probably just a bad plan. There are way too many dangerous things that look like normal people. Is that a hobo or a 20th level Vow of Poverty Monk? Is that a helpless maiden or a Sucubuss trolling for victims? At any rate, if you do have a slave-taking group that does know how to deal with spell casters and somehow has not brought the Wrath of the High level down upon themselves then the above techniques will work for transport. Actually getting useful work out of a magic-user in the long term will require some sort of coercion or magical enslavement device. [/QUOTE]
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How do you keep spellcasting slaves from casting spells?
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