Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you keep spellcasting slaves from casting spells?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6288724" data-attributes="member: 4937"><p>How do you know that? Are you just deciding what happens to them? Taking the party prisoner is something you do to prevent a TPK, not something you do because you want to as a DM.</p><p></p><p></p><p></p><p>You just gave yourself the answer. If the slavers are aware that they are dealing in spellcasters, they'll probably just cut their tongues out, blindfold them, and make use of a kangu to prevent useful movement. In many cases though, spellcasters probably won't be considered worth the trouble, and instead they'll be just killed outright. This is particularly true of the cleric, who can't be reformed or bargained with, and whose social status as a priest should be protecting this from happening in the first place.</p><p></p><p>You can make this less unfun than its going to be in several ways...</p><p></p><p>a) Do the blindfold and the kangu, but not the tongue ripping. Still stops spells because the caster has no line of sight and can't use somatic components. </p><p>b) If the party doesn't use spells, don't have the slavers realize what they are dealing with.</p><p>c) Have the slavers force the cleric to violate his beliefs in some fashion, cannibalism, unintentional murder, etc. resulting in temporary loss of spell casting capability until a means of atonement is found. Not sure that its strictly RAW but it might can keep the cleric alive when otherwise there is no logic to it.</p><p>d) Some of this depends on setting convention. The problem is you are trying to enslave modern persons possibly using conventions of antiquity - were slaves might ultimately be treated well, rise to high station, buy their own freedom, etc. Try to express through the conversations of the slavers that they think the spellcasters are potentially really valuable, and have the slavers be trying to convey to the spellcasters that if they don't resist, don't try to cast spells on their men, and so forth they are likely to be treated very well by whoever buys them. Maybe even have the slaver apologize to the players saying he regrets they've had to deal with them so harshly. Play against expectations.</p><p></p><p>There are a variety of other heavy handed techniques, but they have the same flaws as the tongue ripping issue. They also would suggest levels of competence by their captors that are rather extreme, leading what should be heroes into a situations where they are still apprentices.</p><p></p><p>On the whole though, this doesn't sound to me like its much fun for the players and its really difficult to arrange to happen. Most PC's will just fight to the death, and capturing PC's isn't easy. You've also probably moved in to areas where the social contract needs to be questioned. A lot of realistic 'you've been captured' behavior by enemies results in things that could violate consensual RP. If you are forcing that as a DM, you are engaging in questionable behavior and possible misuse of your authority.</p><p></p><p>It will be very important to if you don't end the slavery status soon, to at least end the constraints on personal freedom soon - either by providing for PC escape, or having them purchased by a sympathetic figure who sees them as potentially valued servants and members of his household.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6288724, member: 4937"] How do you know that? Are you just deciding what happens to them? Taking the party prisoner is something you do to prevent a TPK, not something you do because you want to as a DM. You just gave yourself the answer. If the slavers are aware that they are dealing in spellcasters, they'll probably just cut their tongues out, blindfold them, and make use of a kangu to prevent useful movement. In many cases though, spellcasters probably won't be considered worth the trouble, and instead they'll be just killed outright. This is particularly true of the cleric, who can't be reformed or bargained with, and whose social status as a priest should be protecting this from happening in the first place. You can make this less unfun than its going to be in several ways... a) Do the blindfold and the kangu, but not the tongue ripping. Still stops spells because the caster has no line of sight and can't use somatic components. b) If the party doesn't use spells, don't have the slavers realize what they are dealing with. c) Have the slavers force the cleric to violate his beliefs in some fashion, cannibalism, unintentional murder, etc. resulting in temporary loss of spell casting capability until a means of atonement is found. Not sure that its strictly RAW but it might can keep the cleric alive when otherwise there is no logic to it. d) Some of this depends on setting convention. The problem is you are trying to enslave modern persons possibly using conventions of antiquity - were slaves might ultimately be treated well, rise to high station, buy their own freedom, etc. Try to express through the conversations of the slavers that they think the spellcasters are potentially really valuable, and have the slavers be trying to convey to the spellcasters that if they don't resist, don't try to cast spells on their men, and so forth they are likely to be treated very well by whoever buys them. Maybe even have the slaver apologize to the players saying he regrets they've had to deal with them so harshly. Play against expectations. There are a variety of other heavy handed techniques, but they have the same flaws as the tongue ripping issue. They also would suggest levels of competence by their captors that are rather extreme, leading what should be heroes into a situations where they are still apprentices. On the whole though, this doesn't sound to me like its much fun for the players and its really difficult to arrange to happen. Most PC's will just fight to the death, and capturing PC's isn't easy. You've also probably moved in to areas where the social contract needs to be questioned. A lot of realistic 'you've been captured' behavior by enemies results in things that could violate consensual RP. If you are forcing that as a DM, you are engaging in questionable behavior and possible misuse of your authority. It will be very important to if you don't end the slavery status soon, to at least end the constraints on personal freedom soon - either by providing for PC escape, or having them purchased by a sympathetic figure who sees them as potentially valued servants and members of his household. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you keep spellcasting slaves from casting spells?
Top