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General Tabletop Discussion
*TTRPGs General
How do you keep track of time in your games?
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<blockquote data-quote="grodog" data-source="post: 1378679" data-attributes="member: 1613"><p>I usually play in Greyhawk, and use Clay Luther's GH calendar to run my games (see it on Canonfire! at <a href="http://www.canonfire.com/htmlnew/modules.php?name=Downloads&d_op=viewdownload&cid=16" target="_blank">http://www.canonfire.com/htmlnew/modules.php?name=Downloads&d_op=viewdownload&cid=16</a>). </p><p></p><p>I've also used the calendars from Dragon issue 123 mentioned by rounser: "Time Flies... but these tables will pin it down for you" by Lisa Cabala. They're useful in conjunction with setting-specific calendars, as well as for general campaign management. </p><p></p><p>With the advent of 3e, though, I'm not sure that timekeeping matters as much to campaign play as it did in previous editions: most spells are only useful for a single combat, and training time is optional (perhaps that happened in 2e also?). With most RL campaigns only lasting a year, and given the quicker advancement rates in 3e, I'm can definitely see how timekeeping may not be worth the extra hassle that its use enjoins....</p></blockquote><p></p>
[QUOTE="grodog, post: 1378679, member: 1613"] I usually play in Greyhawk, and use Clay Luther's GH calendar to run my games (see it on Canonfire! at [url]http://www.canonfire.com/htmlnew/modules.php?name=Downloads&d_op=viewdownload&cid=16[/url]). I've also used the calendars from Dragon issue 123 mentioned by rounser: "Time Flies... but these tables will pin it down for you" by Lisa Cabala. They're useful in conjunction with setting-specific calendars, as well as for general campaign management. With the advent of 3e, though, I'm not sure that timekeeping matters as much to campaign play as it did in previous editions: most spells are only useful for a single combat, and training time is optional (perhaps that happened in 2e also?). With most RL campaigns only lasting a year, and given the quicker advancement rates in 3e, I'm can definitely see how timekeeping may not be worth the extra hassle that its use enjoins.... [/QUOTE]
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How do you keep track of time in your games?
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