Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you keep your familiar alive?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brown Jenkin" data-source="post: 542086" data-attributes="member: 2572"><p>Your familiar has improved evasion so it saves for half or none on reflex saves which are most area effect spells. (except as noted circle of doom and horid wilting) Your familiar will in all likelyhood come out of this better than you.</p><p></p><p></p><p></p><p>Unless your oppenent has something to fear from the familiar or some personal grudge with you, the familiar is much less likely to be attacked than you. If you are good at melee your opponent will not want to waste a round or two focusing on the non-threat while you pound on him. If you look like a caster you will be the target so you won't drop some fireball or something worse next round.</p><p></p><p></p><p></p><p>Magic missle, Acid Arrow or other direct attack spell can be targeted at the familiar (if he sticks around instead of hides) but once again wouldn't it be better to target the more direct threats. Cone of cold is an area reflex spell covered in 1. while if Horrid Wilting is cast you have bigger problems than just your familiar.</p><p></p><p></p><p></p><p>Why are you the being left behind? if your party abandons you to your fate once again you have a bigger problem than your familiar. Teleports also carry 50lbs a level so hopefully you can hitch a ride with someone. </p><p></p><p>With Improved evasion and your high HPs, plus the fact that it can hide behind/on you for greater cover, unless your DM is vindictive against familiars I would not be too worried about it. The little buggers are tougher than you might think. They can be raised as well if they die, just like you.</p><p></p><p>Now compare the risks to the benefits that they provide like scouting, spying, messenger service, and all kinds of other non-combat uses, and I will always opt to take a familiar whenever allowed.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 542086, member: 2572"] Your familiar has improved evasion so it saves for half or none on reflex saves which are most area effect spells. (except as noted circle of doom and horid wilting) Your familiar will in all likelyhood come out of this better than you. Unless your oppenent has something to fear from the familiar or some personal grudge with you, the familiar is much less likely to be attacked than you. If you are good at melee your opponent will not want to waste a round or two focusing on the non-threat while you pound on him. If you look like a caster you will be the target so you won't drop some fireball or something worse next round. Magic missle, Acid Arrow or other direct attack spell can be targeted at the familiar (if he sticks around instead of hides) but once again wouldn't it be better to target the more direct threats. Cone of cold is an area reflex spell covered in 1. while if Horrid Wilting is cast you have bigger problems than just your familiar. Why are you the being left behind? if your party abandons you to your fate once again you have a bigger problem than your familiar. Teleports also carry 50lbs a level so hopefully you can hitch a ride with someone. With Improved evasion and your high HPs, plus the fact that it can hide behind/on you for greater cover, unless your DM is vindictive against familiars I would not be too worried about it. The little buggers are tougher than you might think. They can be raised as well if they die, just like you. Now compare the risks to the benefits that they provide like scouting, spying, messenger service, and all kinds of other non-combat uses, and I will always opt to take a familiar whenever allowed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you keep your familiar alive?
Top