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<blockquote data-quote="Rackhir" data-source="post: 3756682" data-attributes="member: 149"><p>One of the hard cold nasty lessons I had to learn many, many years ago. Is that people will MAKE TIME for what they want to do. If people are always canceling and making no effort to arrange an alternate time, then you have people who aren't really interested in playing in the game. The key here is making an effort to find an alternative time. People who do try to find an alternative time are making an effort and want to play. People who don't try to find an alternative time and just go "I can't make it" aren't really interested.</p><p></p><p>If this is the case then trying to shift things so that everyone can make it is ultimately going to be a futile and pointless endeavor. Either change to something else people are willing to make an effort for or find new people who are willing to make an effort.</p><p></p><p>That said, problems two weeks in a row doesn't mean the end of the world. Both of the long running campaigns I'm in have had extended periods of several weeks or even months, when we just couldn't get things together on a regular basis. But everyone was making an effort to show up and making an effort to find a time when we could play.</p><p></p><p>One other thing is perhaps people simply aren't willing to spend the time to play on a weekly basis. Maybe once every other week or even 1-2 times a month might be more do able.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 3756682, member: 149"] One of the hard cold nasty lessons I had to learn many, many years ago. Is that people will MAKE TIME for what they want to do. If people are always canceling and making no effort to arrange an alternate time, then you have people who aren't really interested in playing in the game. The key here is making an effort to find an alternative time. People who do try to find an alternative time are making an effort and want to play. People who don't try to find an alternative time and just go "I can't make it" aren't really interested. If this is the case then trying to shift things so that everyone can make it is ultimately going to be a futile and pointless endeavor. Either change to something else people are willing to make an effort for or find new people who are willing to make an effort. That said, problems two weeks in a row doesn't mean the end of the world. Both of the long running campaigns I'm in have had extended periods of several weeks or even months, when we just couldn't get things together on a regular basis. But everyone was making an effort to show up and making an effort to find a time when we could play. One other thing is perhaps people simply aren't willing to spend the time to play on a weekly basis. Maybe once every other week or even 1-2 times a month might be more do able. [/QUOTE]
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