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Community
General Tabletop Discussion
*Dungeons & Dragons
How do you keep your players going from "goblins to gods" in your games?
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<blockquote data-quote="n0nym" data-source="post: 6837680" data-attributes="member: 6801533"><p>That's something I've been thinking about, a *lot*. To avoid this, my campaigns usually end at level 11, and at that level it's already hard to challenge players with low level creatures to be honest. But now my players also want to keep playing their characters, even though they don't like how the game feels at higher levels... So I needed to find a solution !</p><p></p><p><strong>Things I will do :</strong></p><p></p><p>_Use Point-buy instead of rolling</p><p>_Limit proficiency bonus to +4 : to prevent Expertise from becoming a problem</p><p>_Use fixed Hit Points or PC stop gaining Hit Points at level 5 or 6 : HP inflation makes the game a grind</p><p>_Remove 9th level spells (but not spellslots) and tweak some others : gives plenty of room for progression but removes the most annoying spells from the game</p><p>_Remove the -5/+10 part of feats</p><p>_Limit numerical bonuses for magic items to +1 and make these items very rare</p><p>_Limit very heavy armor : for me a player shouldn't be able to wear a full plate 24 hours a day.</p><p></p><p>I think that should be enough to keep things on an earthly level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's a bit like playing E-6 but your Offensive "CR" keeps increasing after level 6, although your Defensive "CR" stays the same.</p></blockquote><p></p>
[QUOTE="n0nym, post: 6837680, member: 6801533"] That's something I've been thinking about, a *lot*. To avoid this, my campaigns usually end at level 11, and at that level it's already hard to challenge players with low level creatures to be honest. But now my players also want to keep playing their characters, even though they don't like how the game feels at higher levels... So I needed to find a solution ! [B]Things I will do :[/B] _Use Point-buy instead of rolling _Limit proficiency bonus to +4 : to prevent Expertise from becoming a problem _Use fixed Hit Points or PC stop gaining Hit Points at level 5 or 6 : HP inflation makes the game a grind _Remove 9th level spells (but not spellslots) and tweak some others : gives plenty of room for progression but removes the most annoying spells from the game _Remove the -5/+10 part of feats _Limit numerical bonuses for magic items to +1 and make these items very rare _Limit very heavy armor : for me a player shouldn't be able to wear a full plate 24 hours a day. I think that should be enough to keep things on an earthly level. :) It's a bit like playing E-6 but your Offensive "CR" keeps increasing after level 6, although your Defensive "CR" stays the same. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How do you keep your players going from "goblins to gods" in your games?
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