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How do you kick off a Campaign?
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<blockquote data-quote="Henry" data-source="post: 1377620" data-attributes="member: 158"><p>Here for your pleasure are a half-dozen ideas stolen shamelessly from one of the last times this question was asked on these forums! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Credit is not given to the original authors (for which I apologize for not taking down their names) but if said original author recognizes himself or herself and wishes to chime in, feel free!</p><p></p><p></p><p></p><p></p><p>---------------------------------</p><p></p><p>Had a GM throw us an interesting curve once...</p><p></p><p>We all showed up disoriented in a strange room and a fight was going on. </p><p></p><p>A tall man, in resplendent robes points towards some of the combatants and yells, "Attack them!"</p><p></p><p>We were all compelled to attack. And we managed to triumph. Turns out we were all the "beings" that showed up when the ultra-high level wizard cast a special version of summon monster. He basically summoned adventurers. </p><p></p><p>heh, it was fun...and since we were then stuck in the middle of nowhere...we worked together to get home.</p><p></p><p>------------------------------</p><p>I did a variant of the tavern intro once. Each of the group members was in the tavern separately when another adventurer came in and began making a scene about how he needed some companions for a rich haul he was about to make.</p><p></p><p>My players all gathered around the table, along with some other NPCs, and made their sales pitches. The rogue was wily, the sorcerer mysterious, etc. After about five minutes of talk, the adventurer grabbed four other guys and left with them.</p><p></p><p>The PCs were all left sitting alone at the table stunned. The sorcerer looked around blankly and said: "I don't think this has ever happened to me before." </p><p></p><p>And from there the party was made.</p><p></p><p>---------------------------------</p><p></p><p>I had everybody roll up 1st level characters, together we made up a lame excuse why they were travelling with a pilgrimage. The excuse involved some unusal happen stance.</p><p></p><p>About 30 people in total. Then a being of light and fire appears in the air before the whole group and I asked the party to make a reflex save for 1/2 damage vs a DC of 38 or take 86 paoints of damage (if they saved the first level characters only took 43 points).</p><p></p><p></p><p>Next they found themselves in a strange oasis. One of the people explained that they had been taken from the world by an infernal or celestial being before their alloted time. They were required to wait here until the end of their natural life span. Of course they manage to escape together and in doing so free themselves of destiny. They are a force outside of the rules nature - they cannot be scried, they are immune to charm, and they have lots of free time to kill but to everyone in their past life they are dead.</p><p></p><p>-----------------------------------</p><p></p><p>In my campaign, they were imprisoned after the goverment of the space region they were decided to put all nonhumans and potential troublemakers into prison. </p><p>They were in the same "cell block" when the ship that transported them to a mining colony went under attack and made a crash landing. They had (without any equipment) to fight against some of the orcish raiders and than work together with the surviving crew to get off the planet (Not that it was a "bad" planet, just a bit.... primitive by the standards of space faring cultures. The standard "pseudomedieval" D&D world is nothing for real adventures)</p><p></p><p>------------------------------------</p><p></p><p>I've had the party be in fact the remains of two different adventuring parties that bump into each other in the dungeon after fleeing what killed the rest of their own party.</p></blockquote><p></p>
[QUOTE="Henry, post: 1377620, member: 158"] Here for your pleasure are a half-dozen ideas stolen shamelessly from one of the last times this question was asked on these forums! :D Credit is not given to the original authors (for which I apologize for not taking down their names) but if said original author recognizes himself or herself and wishes to chime in, feel free! --------------------------------- Had a GM throw us an interesting curve once... We all showed up disoriented in a strange room and a fight was going on. A tall man, in resplendent robes points towards some of the combatants and yells, "Attack them!" We were all compelled to attack. And we managed to triumph. Turns out we were all the "beings" that showed up when the ultra-high level wizard cast a special version of summon monster. He basically summoned adventurers. heh, it was fun...and since we were then stuck in the middle of nowhere...we worked together to get home. ------------------------------ I did a variant of the tavern intro once. Each of the group members was in the tavern separately when another adventurer came in and began making a scene about how he needed some companions for a rich haul he was about to make. My players all gathered around the table, along with some other NPCs, and made their sales pitches. The rogue was wily, the sorcerer mysterious, etc. After about five minutes of talk, the adventurer grabbed four other guys and left with them. The PCs were all left sitting alone at the table stunned. The sorcerer looked around blankly and said: "I don't think this has ever happened to me before." And from there the party was made. --------------------------------- I had everybody roll up 1st level characters, together we made up a lame excuse why they were travelling with a pilgrimage. The excuse involved some unusal happen stance. About 30 people in total. Then a being of light and fire appears in the air before the whole group and I asked the party to make a reflex save for 1/2 damage vs a DC of 38 or take 86 paoints of damage (if they saved the first level characters only took 43 points). Next they found themselves in a strange oasis. One of the people explained that they had been taken from the world by an infernal or celestial being before their alloted time. They were required to wait here until the end of their natural life span. Of course they manage to escape together and in doing so free themselves of destiny. They are a force outside of the rules nature - they cannot be scried, they are immune to charm, and they have lots of free time to kill but to everyone in their past life they are dead. ----------------------------------- In my campaign, they were imprisoned after the goverment of the space region they were decided to put all nonhumans and potential troublemakers into prison. They were in the same "cell block" when the ship that transported them to a mining colony went under attack and made a crash landing. They had (without any equipment) to fight against some of the orcish raiders and than work together with the surviving crew to get off the planet (Not that it was a "bad" planet, just a bit.... primitive by the standards of space faring cultures. The standard "pseudomedieval" D&D world is nothing for real adventures) ------------------------------------ I've had the party be in fact the remains of two different adventuring parties that bump into each other in the dungeon after fleeing what killed the rest of their own party. [/QUOTE]
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