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How do you kick off a Campaign?
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<blockquote data-quote="Dragonblade" data-source="post: 1378093" data-attributes="member: 2804"><p>I require all the players to write into their background how they all know each other.</p><p></p><p>I have found it too much of a pain when I try to introduce PCs through some sort of intro scene or through the course of an adventure.</p><p></p><p>Invariably some sort of conflict arises, or someone decides their PC is going to zag when everyone else zigs and since his PC doesn't really know their PCs its just not "realistic" that he would go with them. Or some player decides another PC offended his PC so its a fight to the death. Or the Rogue decides he is going to start picking everyone's pocket because "Hey! I don't know these guys!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>I'm a smooth enough DM that I can get them all together again eventually, but it takes a lot of extra work and sometimes multiple game sessions run concurrently with different groups because they all separated, or fought each other, and sometimes even killed each other before the campaign even got going. Its just not worth the effort.</p><p></p><p>I tell them they all know each other before the game even starts. They can determine how amongst themselves and it has to be a part of their character's background. That way when the campaign starts it can start off running.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 1378093, member: 2804"] I require all the players to write into their background how they all know each other. I have found it too much of a pain when I try to introduce PCs through some sort of intro scene or through the course of an adventure. Invariably some sort of conflict arises, or someone decides their PC is going to zag when everyone else zigs and since his PC doesn't really know their PCs its just not "realistic" that he would go with them. Or some player decides another PC offended his PC so its a fight to the death. Or the Rogue decides he is going to start picking everyone's pocket because "Hey! I don't know these guys!" :mad: I'm a smooth enough DM that I can get them all together again eventually, but it takes a lot of extra work and sometimes multiple game sessions run concurrently with different groups because they all separated, or fought each other, and sometimes even killed each other before the campaign even got going. Its just not worth the effort. I tell them they all know each other before the game even starts. They can determine how amongst themselves and it has to be a part of their character's background. That way when the campaign starts it can start off running. [/QUOTE]
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