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How do you kick off a Campaign?
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<blockquote data-quote="Agback" data-source="post: 1378353" data-attributes="member: 5328"><p>I specify (sometimes after discussion with the players) what the group will be. For example, sometimes I say 'Generate private eyes who all work for the same small firm in Cincinnati in October 1929', and sometimes I say 'Generate young men of good family from the remote mountain city of Charn, which is on the border between Bethan and Elmis. Your characters make up a half-file of hoplites in the Charn militia.' Or 'generate members of the personal bodyguard of Darulan the Silent, episkopos of Kaplan'. </p><p></p><p>Then I design a campaign hook that will catch on to the thing the PCs have in common: a <em>femme fatale</em> hires their firm to find her sister who ran away with a bad man; the new krites of Charn comes into town incognito while the PCs' half-file is guarding the North-West Gate; Darulan is attacked by Melankreuthes assassins….</p><p></p><p>I think it is very helpful indeed if the PCs are conceived from the outset and designed to be a team. I utterly reject the process in which the players independently design characters according to their unco-ordinated whims, and thrust on the GM the responsibility of sticking these incompatibles together.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p><p></p><p>[edited: typing, punctuation]</p></blockquote><p></p>
[QUOTE="Agback, post: 1378353, member: 5328"] I specify (sometimes after discussion with the players) what the group will be. For example, sometimes I say 'Generate private eyes who all work for the same small firm in Cincinnati in October 1929', and sometimes I say 'Generate young men of good family from the remote mountain city of Charn, which is on the border between Bethan and Elmis. Your characters make up a half-file of hoplites in the Charn militia.' Or 'generate members of the personal bodyguard of Darulan the Silent, episkopos of Kaplan'. Then I design a campaign hook that will catch on to the thing the PCs have in common: a [i]femme fatale[/i] hires their firm to find her sister who ran away with a bad man; the new krites of Charn comes into town incognito while the PCs' half-file is guarding the North-West Gate; Darulan is attacked by Melankreuthes assassins…. I think it is very helpful indeed if the PCs are conceived from the outset and designed to be a team. I utterly reject the process in which the players independently design characters according to their unco-ordinated whims, and thrust on the GM the responsibility of sticking these incompatibles together. Regards, Agback [edited: typing, punctuation] [/QUOTE]
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