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How do you kill a 10th level character?
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<blockquote data-quote="the Jester" data-source="post: 6485773" data-attributes="member: 1210"><p>Softy. I start all new pcs at 1st level with standard first-level starting gear.</p><p></p><p></p><p></p><p>If you can't handle losing a character in a game in which there are rules for losing a character, perhaps you're playing the wrong game. Or perhaps you need to find a group that is more aligned with your playstyle. There's nothing wrong with that.</p><p></p><p>What's wrong is <em>insisting that yours is the only correct playstyle.</em> Let's just stop that, please. </p><p></p><p></p><p></p><p>Only that you let new pcs start at 10th level. </p><p></p><p></p><p></p><p>Not in my (5 editions + basic, 34 year long) experience. Pcs come and go. I've never lost a player this way. Not once. And just about every player I've ever had in my games, with maybe a couple of very short-term players as exceptions, has lost one or more pcs over time. </p><p></p><p>The fact is, I have had people move to a new town to get back into my game after I relocated. I've got a guy who wants to fly me across the country to run games for him. I've got a waiting list of people wanting in my game, and that's despite the fact that I'm running two separate groups of players and four different groups of pcs concurrently, and I've <em>always</em> had a waiting list, excepting a few months when I was in a new town and hadn't yet built up a network of people. </p><p></p><p></p><p></p><p>Do you realize that, in the old days, a TPK was the typical way that a given group ended? There wasn't much of the modern "we finished the story, hurray!" stuff until 2e. Before then- for well over a decade- D&D groups played until they dissolved (cuz life) or until they TPKed. And you know what happened then? </p><p></p><p><em>Everyone grabbed the dice and rolled new characters.</em> Oh noes! We have to make new pcs! Well, I've always wondered what a dwarf fighter/thief would be like.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6485773, member: 1210"] Softy. I start all new pcs at 1st level with standard first-level starting gear. If you can't handle losing a character in a game in which there are rules for losing a character, perhaps you're playing the wrong game. Or perhaps you need to find a group that is more aligned with your playstyle. There's nothing wrong with that. What's wrong is [i]insisting that yours is the only correct playstyle.[/i] Let's just stop that, please. Only that you let new pcs start at 10th level. Not in my (5 editions + basic, 34 year long) experience. Pcs come and go. I've never lost a player this way. Not once. And just about every player I've ever had in my games, with maybe a couple of very short-term players as exceptions, has lost one or more pcs over time. The fact is, I have had people move to a new town to get back into my game after I relocated. I've got a guy who wants to fly me across the country to run games for him. I've got a waiting list of people wanting in my game, and that's despite the fact that I'm running two separate groups of players and four different groups of pcs concurrently, and I've [i]always[/i] had a waiting list, excepting a few months when I was in a new town and hadn't yet built up a network of people. Do you realize that, in the old days, a TPK was the typical way that a given group ended? There wasn't much of the modern "we finished the story, hurray!" stuff until 2e. Before then- for well over a decade- D&D groups played until they dissolved (cuz life) or until they TPKed. And you know what happened then? [i]Everyone grabbed the dice and rolled new characters.[/i] Oh noes! We have to make new pcs! Well, I've always wondered what a dwarf fighter/thief would be like. [/QUOTE]
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