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How do you kill a 10th level character?
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<blockquote data-quote="Crothian" data-source="post: 6485895" data-attributes="member: 232"><p>I don't have players, I have friends. I don't want to play with anyone I would not be a friend with and I find by giving them the respect that one does friends keeps my players around a lot longer then DMs who treat them like players. There are plenty of bad players in the world that I am happy to have said good riddance to. My game is better for it. </p><p></p><p></p><p></p><p>I focus on the fun part. I tell them upfront the game is not always fair. Sometimes it is unfair towards them and sometimes it is unfair for them. In any game that uses random chance things can go for or against the players. It is part of our fun.</p><p></p><p></p><p></p><p>They don't always move on. Before the Christmas break we had a near TPK against Venger, from the D&D cartoon. The two survivors got back to the city and plan on recruiting more characters and avenge their fallen comrades. They used some of their money to build a monument to their fallen friends and plan to go back to the cave they died in to retrieve the bodies for proper burial. They are not moving on they are reacting to the situation and playing accordingly. It has nothing to do with being tough I'm not reading to them from Ulysses*. It is about the right mindset. It's a game and we all have fun playing it as a group and enjoy the successes and comradery of everyone at the table. </p><p></p><p>*reference to an old Allan Sherman song from 1963</p></blockquote><p></p>
[QUOTE="Crothian, post: 6485895, member: 232"] I don't have players, I have friends. I don't want to play with anyone I would not be a friend with and I find by giving them the respect that one does friends keeps my players around a lot longer then DMs who treat them like players. There are plenty of bad players in the world that I am happy to have said good riddance to. My game is better for it. I focus on the fun part. I tell them upfront the game is not always fair. Sometimes it is unfair towards them and sometimes it is unfair for them. In any game that uses random chance things can go for or against the players. It is part of our fun. They don't always move on. Before the Christmas break we had a near TPK against Venger, from the D&D cartoon. The two survivors got back to the city and plan on recruiting more characters and avenge their fallen comrades. They used some of their money to build a monument to their fallen friends and plan to go back to the cave they died in to retrieve the bodies for proper burial. They are not moving on they are reacting to the situation and playing accordingly. It has nothing to do with being tough I'm not reading to them from Ulysses*. It is about the right mindset. It's a game and we all have fun playing it as a group and enjoy the successes and comradery of everyone at the table. *reference to an old Allan Sherman song from 1963 [/QUOTE]
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