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How do you kill a 10th level character?
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<blockquote data-quote="the Jester" data-source="post: 6485958" data-attributes="member: 1210"><p>See, every time you imply that anyone might be ruining the game for someone else <em>without even playing the game with them,</em> I become 85% less inclined to go along with you.</p><p></p><p>EDIT: Nonetheless, I edited out the quote of the post that you removed, while leaving my reply in place. I'll meet you half-way.</p><p></p><p>Perhaps you could explain how, exactly, he or I have ruined the game for anyone simply by discussing how we play? Your earlier claim that we might be somehow misrepresenting it is exactly backward, IMHO, because I'm representing it honestly and as I play it, and if anyone is getting into my game, they need to have a clue about my playstyle and whether they are compatible with it. </p><p></p><p>For instance: [MENTION=20995]Brain[/MENTION] was considering joining our group back in the 3e days. He sat in on one of our epic sessions to see what he thought. It just so happened that, during that session, the party- the 3.5 epic-level party- suffered a TPK.</p><p></p><p>He jumped right in next session in our halfling-themed campaign. </p><p></p><p>If he wasn't interested in a game where that kind of thing- TPK- was a real possibility, he would have had the information he needed to make that determination. I don't hide it. I advertise it, so that people who feel cheated when their character dies <em>don't bother</em> with my game. So that, in other words, I <em>don't</em> ruin their experience.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6485958, member: 1210"] See, every time you imply that anyone might be ruining the game for someone else [i]without even playing the game with them,[/i] I become 85% less inclined to go along with you. EDIT: Nonetheless, I edited out the quote of the post that you removed, while leaving my reply in place. I'll meet you half-way. Perhaps you could explain how, exactly, he or I have ruined the game for anyone simply by discussing how we play? Your earlier claim that we might be somehow misrepresenting it is exactly backward, IMHO, because I'm representing it honestly and as I play it, and if anyone is getting into my game, they need to have a clue about my playstyle and whether they are compatible with it. For instance: [MENTION=20995]Brain[/MENTION] was considering joining our group back in the 3e days. He sat in on one of our epic sessions to see what he thought. It just so happened that, during that session, the party- the 3.5 epic-level party- suffered a TPK. He jumped right in next session in our halfling-themed campaign. If he wasn't interested in a game where that kind of thing- TPK- was a real possibility, he would have had the information he needed to make that determination. I don't hide it. I advertise it, so that people who feel cheated when their character dies [i]don't bother[/i] with my game. So that, in other words, I [i]don't[/i] ruin their experience. [/QUOTE]
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