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How do you kill a 10th level character?
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<blockquote data-quote="the Jester" data-source="post: 6486241" data-attributes="member: 1210"><p>There have actually been whole threads on this topic.</p><p></p><p>Here's the TL;DR version- it works fine, provided that you let the group (mostly) choose their challenges rather than forcing them to follow a storyline or throwing encounters at them that are always universally aimed at the highest level pcs.</p><p></p><p>Some details:</p><p></p><p>Before 3e, and in fact until the pcs in my 3e game first reached around 4th or 5th level, I <em>always</em> used ES@1 (Everyone Starts at First Level). In fact, almost every game I played in used it, too. So I have a good deal of experience with this playstyle. </p><p></p><p>Now, with 5e having flattened the math substantially- ACs don't really increase much as monsters get higher-level, for instance- ES@1 is re-enabled. It absolutely didn't work in 3e or 4e, due to the way the math shot sky-high very quickly. For instance, the difference in AC between a 1st and 10th level monster in 4e is, on average, 9 points. That means that a monster that a 10th level character might need to roll around a 10 to hit is probably more like a 19 or 20 for a 1st level character. But in 5e, the difference is that the 10th level guy only needs to roll (say) a 7, while the 1st level guy still needs to roll a 12. (Making up numbers here, but it's not far off.)</p><p></p><p>So then- I run a pretty hardcore sandbox. This means that, rather than the pcs following a plot thread along escalating higher-level adventures, the pcs <em>build</em> a plot thread by choosing which hooks to engage with, and often (nearly always, in fact) are pursuing multiple different threads contemporaneously. </p><p></p><p>Note that, among other things, this means that I <em>don't use "level-appropriate" anything,</em> I use world-appropriate stuff instead. The pcs, at first level, go to the haunted castle known to be overrun by ghouls led by a powerful demon? Their mistake. The pcs, at tenth level, go to hunt down the little band of kobold highwaymen led by a goblin? That's a pretty easy adventure for them, but it's their choice. </p><p></p><p>This means that the pcs can leave trying to find that abandoned temple in the depths of the swamp until they feel like they're ready for it- a decision that the party reaches, not the DM, and one that allows the low-level guys to typically have their say. Combined with the fact that low-level monsters remain a threat to high-level pcs, this also means that they can pursue an adventure in which they fight largely lower-level monsters and still be threatened, have fun and gain interesting and worthy rewards (I also run a low-treasure game, so that chest of 2,500 gp is always a cool thing to find, even if you're 10th level or higher). </p><p></p><p>Furthermore, much of the time, higher-level bad guys have lackeys. So the low-level pcs often can pick their targets even in a fight with higher-level monsters/villains. So, for instance, the party attacks a powerful hobgoblin warlord. The 1st level guys know that he'll cut them down in one or two blows, but they also know that the other hobgoblins around are dangerous to the higher level pc guys who are the real strike against the warlord. So the low-level guys engage the lackey hobgoblins and keep them off the high-level guys' backs while they take out the boss warlord hobgoblin. </p><p></p><p>Now, is it a realistic possibility that the low-level pcs will get annihilated by high-level bad guys? Yes, especially if they are stupid enough to ask for it ("my first level barbarian charges the lich!"). But it's easy for the players to take actions to mitigate this.</p><p></p><p>That's not even discussing other possible ways of earning xp- exploration, roleplaying/diplomacy encounters, achieving major goals, etc. I use those somewhat sparingly, but I do use them.</p><p></p><p>Then, of course, there's the speed of advancement that the low-level pcs will have compared to the high-level pcs. </p><p></p><p>There's a good chance that any number of folks who strongly dislike this approach will chime in here and make a number of points against ES@1, many of which are very valid. Like so much else, this is a matter of playstyle choice. I strongly dislike starting a pc above first level, both as a DM and as a player. I want to know what my character, or Dave's or Pam's or Emmett's character, has actually experienced. If Tornag the Slayer starts at 10th level, I have no idea, no matter how nice and complete a backstory Pam or Emmett or Dave gives me. I just don't <em>feel</em> it. But if I've seen Tornag Red-Hair take on a tribe of goblins with his higher-level pals, free the kidnapped maiden from the gnoll encampment while the other pcs take on the gnolls and their demonic patron, then earn his nickname "the Slayer" by overcoming all the odds and taking out that ogre one-on-one while he was still only 3rd level, then I <em>feel</em> it. </p><p></p><p>I'm also very strongly of the mind that there just aren't that many high-level adventurers out there. One thing I really have come to loathe over the 3e/4e years is letting new high-level pcs come in out of nowhere. My 4e game is about 27th level now; if a new pc comes in (approximately a level lower than the player's last character), I feel like... where's this guy coming from? It's very hard to justify the sudden appearance of a 20+ level pc wizard when I have a list of the twenty-five epic npcs in the entire world. (Which I don't have in 4e, but I absolutely had a list of them for my 3.5 epic game, and it was probably somewhere around 30 npcs long.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 6486241, member: 1210"] There have actually been whole threads on this topic. Here's the TL;DR version- it works fine, provided that you let the group (mostly) choose their challenges rather than forcing them to follow a storyline or throwing encounters at them that are always universally aimed at the highest level pcs. Some details: Before 3e, and in fact until the pcs in my 3e game first reached around 4th or 5th level, I [i]always[/i] used ES@1 (Everyone Starts at First Level). In fact, almost every game I played in used it, too. So I have a good deal of experience with this playstyle. Now, with 5e having flattened the math substantially- ACs don't really increase much as monsters get higher-level, for instance- ES@1 is re-enabled. It absolutely didn't work in 3e or 4e, due to the way the math shot sky-high very quickly. For instance, the difference in AC between a 1st and 10th level monster in 4e is, on average, 9 points. That means that a monster that a 10th level character might need to roll around a 10 to hit is probably more like a 19 or 20 for a 1st level character. But in 5e, the difference is that the 10th level guy only needs to roll (say) a 7, while the 1st level guy still needs to roll a 12. (Making up numbers here, but it's not far off.) So then- I run a pretty hardcore sandbox. This means that, rather than the pcs following a plot thread along escalating higher-level adventures, the pcs [i]build[/i] a plot thread by choosing which hooks to engage with, and often (nearly always, in fact) are pursuing multiple different threads contemporaneously. Note that, among other things, this means that I [i]don't use "level-appropriate" anything,[/i] I use world-appropriate stuff instead. The pcs, at first level, go to the haunted castle known to be overrun by ghouls led by a powerful demon? Their mistake. The pcs, at tenth level, go to hunt down the little band of kobold highwaymen led by a goblin? That's a pretty easy adventure for them, but it's their choice. This means that the pcs can leave trying to find that abandoned temple in the depths of the swamp until they feel like they're ready for it- a decision that the party reaches, not the DM, and one that allows the low-level guys to typically have their say. Combined with the fact that low-level monsters remain a threat to high-level pcs, this also means that they can pursue an adventure in which they fight largely lower-level monsters and still be threatened, have fun and gain interesting and worthy rewards (I also run a low-treasure game, so that chest of 2,500 gp is always a cool thing to find, even if you're 10th level or higher). Furthermore, much of the time, higher-level bad guys have lackeys. So the low-level pcs often can pick their targets even in a fight with higher-level monsters/villains. So, for instance, the party attacks a powerful hobgoblin warlord. The 1st level guys know that he'll cut them down in one or two blows, but they also know that the other hobgoblins around are dangerous to the higher level pc guys who are the real strike against the warlord. So the low-level guys engage the lackey hobgoblins and keep them off the high-level guys' backs while they take out the boss warlord hobgoblin. Now, is it a realistic possibility that the low-level pcs will get annihilated by high-level bad guys? Yes, especially if they are stupid enough to ask for it ("my first level barbarian charges the lich!"). But it's easy for the players to take actions to mitigate this. That's not even discussing other possible ways of earning xp- exploration, roleplaying/diplomacy encounters, achieving major goals, etc. I use those somewhat sparingly, but I do use them. Then, of course, there's the speed of advancement that the low-level pcs will have compared to the high-level pcs. There's a good chance that any number of folks who strongly dislike this approach will chime in here and make a number of points against ES@1, many of which are very valid. Like so much else, this is a matter of playstyle choice. I strongly dislike starting a pc above first level, both as a DM and as a player. I want to know what my character, or Dave's or Pam's or Emmett's character, has actually experienced. If Tornag the Slayer starts at 10th level, I have no idea, no matter how nice and complete a backstory Pam or Emmett or Dave gives me. I just don't [i]feel[/i] it. But if I've seen Tornag Red-Hair take on a tribe of goblins with his higher-level pals, free the kidnapped maiden from the gnoll encampment while the other pcs take on the gnolls and their demonic patron, then earn his nickname "the Slayer" by overcoming all the odds and taking out that ogre one-on-one while he was still only 3rd level, then I [i]feel[/i] it. I'm also very strongly of the mind that there just aren't that many high-level adventurers out there. One thing I really have come to loathe over the 3e/4e years is letting new high-level pcs come in out of nowhere. My 4e game is about 27th level now; if a new pc comes in (approximately a level lower than the player's last character), I feel like... where's this guy coming from? It's very hard to justify the sudden appearance of a 20+ level pc wizard when I have a list of the twenty-five epic npcs in the entire world. (Which I don't have in 4e, but I absolutely had a list of them for my 3.5 epic game, and it was probably somewhere around 30 npcs long.) [/QUOTE]
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