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How do you kill a 10th level character?
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<blockquote data-quote="Anthony Terry" data-source="post: 6486662" data-attributes="member: 6776492"><p>Doubt it. In a 3.5 game playing the 3.5 edition of ravenloft due to a particular room therein i managed to turn one shadow i had turned into 400. BTB ruling is that as i made sure my shadow made them all, he was in charge of all of them, and i was in charge of him... you get the picture. It didnt take much for my DM to deal with them, On average a cleric of equivalent level to my self (10-12 cant quite remember) could cast turn undead and near on outright kill i think about 6-8 of them. </p><p></p><p>I was most disappointed in 5th as well to see them remove their only real ability of note and the whole point of the monster, which was their ability to move in and out of walls at free. The fact now that they must end their turn in an area which leaves them vulnerable to attack makes them allot less scary, that combined with their low HD and turning viability makes them no way at all scary to the average 10th level party unless in the obscene numbers i suggest above as theyd be dead long before they ever got the jump on them enough 9/10</p></blockquote><p></p>
[QUOTE="Anthony Terry, post: 6486662, member: 6776492"] Doubt it. In a 3.5 game playing the 3.5 edition of ravenloft due to a particular room therein i managed to turn one shadow i had turned into 400. BTB ruling is that as i made sure my shadow made them all, he was in charge of all of them, and i was in charge of him... you get the picture. It didnt take much for my DM to deal with them, On average a cleric of equivalent level to my self (10-12 cant quite remember) could cast turn undead and near on outright kill i think about 6-8 of them. I was most disappointed in 5th as well to see them remove their only real ability of note and the whole point of the monster, which was their ability to move in and out of walls at free. The fact now that they must end their turn in an area which leaves them vulnerable to attack makes them allot less scary, that combined with their low HD and turning viability makes them no way at all scary to the average 10th level party unless in the obscene numbers i suggest above as theyd be dead long before they ever got the jump on them enough 9/10 [/QUOTE]
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