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How do you kill a 10th level character?
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<blockquote data-quote="fuzzlewump" data-source="post: 6487250" data-attributes="member: 63214"><p>I personally think flanking is very important but 3e was my first real edition, I was very young while playing 2e. But the point I was more driving is that we shouldn't be ok with a rule being half baked and needing another system to make the rule meaningful. I think it's worse that the rule in question here is flanking, because I personally think flanking is a very important rule, but the principle applies to any rule, variant, or whatever. </p><p></p><p>Like feats. An improper response to 'x feat is broken' is 'well it's just a variant option, so it doesn't reflect on the game, the designers; it exists in a vacuum of perfectness.' Like, no, they are the game designers not me. Don't feed me broken or half baked stuff. (Disclaimer, I play and enjoy 5e.)</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 6487250, member: 63214"] I personally think flanking is very important but 3e was my first real edition, I was very young while playing 2e. But the point I was more driving is that we shouldn't be ok with a rule being half baked and needing another system to make the rule meaningful. I think it's worse that the rule in question here is flanking, because I personally think flanking is a very important rule, but the principle applies to any rule, variant, or whatever. Like feats. An improper response to 'x feat is broken' is 'well it's just a variant option, so it doesn't reflect on the game, the designers; it exists in a vacuum of perfectness.' Like, no, they are the game designers not me. Don't feed me broken or half baked stuff. (Disclaimer, I play and enjoy 5e.) [/QUOTE]
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How do you kill a 10th level character?
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