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How do you kill a 10th level character?
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<blockquote data-quote="Anthony Terry" data-source="post: 6487562" data-attributes="member: 6776492"><p>At no point in my entire post do i tell people there not playing D&D or at any point insuiate anywhere that people are playing the game wrong by changing it and to finish it off you can read my post 100 times over at no point do i say that the rule books discourage you to so, so why you felt a need to point out to me the reverse i dont know.</p><p></p><p>What i said is that at the point where you start using house rules and changing the book, in most cases for the better, you are no longer playing 5th edition D&D your playing your equivelent, so at that point discussing it is by no means answering his question or helpfully discussing the lethaility of 5th edition.</p><p></p><p>To explain this in plain english for you, The suggestions all of you are making could be applied to every single edition, and if this was done 5th imo would remain the least lethal and would discourage charecter death the most. So when answering the topic of this thread by suggesting things that are not souly inherint to 5th edition your just being unhelpful and discussing a different topic all togther..</p><p></p><p>There are infact some brilliant suggestions in this thread amongst the pompus crap similar to what im quoting, that very helpfully discuss the topic of how to maintain different levels of lethality through role play or slight rule edits BUT they do not discuss the lethality of 5th edition REGARDLESS OF ONE <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ING GENERIC LINE PUT IN A BOOK TO AVOID ARGUMENTS ON A INTERNET FORUM</p><p></p><p>Edit note - added a reply to comment regarding helpfull replys upthread</p><p></p><p>The only system based answers i found where</p><p></p><p>1. disinitigration</p><p>2. petrification</p><p>3. gnolls extra attack</p><p>4. Aoe Attacks</p><p>5. Monsters Inteligance being played correctly</p><p></p><p>Only helpful suggestions put forward before my post that actually sit inside the genre of discussing basic lethality of the game system 5 helpful posts in 13 pages, seems there could well of been a unhelpful tangent on the discussion in my point of view. </p><p></p><p>On topic i think the 5th summarises the issue really. 5th btb has been made less lethal, character death is on purpose harder to occur but it leaves you room to even with the less experienced players to be more aggressive with simple thinks like, bandit archers delaying their attacks for wizzard spells, not charging the held doorway one by one, ensuring flanking, focusing the cleric first, gnolls using their extra attacks etc etc (taken from further suggestions above) but again these are things that can be done in any edition. I guess the point im making is 5th is quite obviously lower lethality BTB and all the these kinds of suggestions on how to increase its lethaility belong more in a "Lethaility in role playing - How do you achieve it"</p></blockquote><p></p>
[QUOTE="Anthony Terry, post: 6487562, member: 6776492"] At no point in my entire post do i tell people there not playing D&D or at any point insuiate anywhere that people are playing the game wrong by changing it and to finish it off you can read my post 100 times over at no point do i say that the rule books discourage you to so, so why you felt a need to point out to me the reverse i dont know. What i said is that at the point where you start using house rules and changing the book, in most cases for the better, you are no longer playing 5th edition D&D your playing your equivelent, so at that point discussing it is by no means answering his question or helpfully discussing the lethaility of 5th edition. To explain this in plain english for you, The suggestions all of you are making could be applied to every single edition, and if this was done 5th imo would remain the least lethal and would discourage charecter death the most. So when answering the topic of this thread by suggesting things that are not souly inherint to 5th edition your just being unhelpful and discussing a different topic all togther.. There are infact some brilliant suggestions in this thread amongst the pompus crap similar to what im quoting, that very helpfully discuss the topic of how to maintain different levels of lethality through role play or slight rule edits BUT they do not discuss the lethality of 5th edition REGARDLESS OF ONE :):):):)ING GENERIC LINE PUT IN A BOOK TO AVOID ARGUMENTS ON A INTERNET FORUM Edit note - added a reply to comment regarding helpfull replys upthread The only system based answers i found where 1. disinitigration 2. petrification 3. gnolls extra attack 4. Aoe Attacks 5. Monsters Inteligance being played correctly Only helpful suggestions put forward before my post that actually sit inside the genre of discussing basic lethality of the game system 5 helpful posts in 13 pages, seems there could well of been a unhelpful tangent on the discussion in my point of view. On topic i think the 5th summarises the issue really. 5th btb has been made less lethal, character death is on purpose harder to occur but it leaves you room to even with the less experienced players to be more aggressive with simple thinks like, bandit archers delaying their attacks for wizzard spells, not charging the held doorway one by one, ensuring flanking, focusing the cleric first, gnolls using their extra attacks etc etc (taken from further suggestions above) but again these are things that can be done in any edition. I guess the point im making is 5th is quite obviously lower lethality BTB and all the these kinds of suggestions on how to increase its lethaility belong more in a "Lethaility in role playing - How do you achieve it" [/QUOTE]
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