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How do you kill an Umbral?
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<blockquote data-quote="Fieari" data-source="post: 6006647" data-attributes="member: 16221"><p>Here's a quick sketch of the Zeitgeist, a spirit of the timeline they will be forging into a weapon. To understand it, you have to know that in this timeline, the local civilization came under the influence of a devil who convinced the leadership to spark up an anti-kobold hysteria, even to the point of driving kobolds out of their homes and stampeding them into riots through towns and such to get people scared. This justified increased military forces, as well as taking kobolds as slaves for profit. Massive profit.</p><p></p><p>Of course, this was the devil's plan, as he has placed himself as the "god" of the kobolds by pretending to be a dragon. He wanted the kobolds infiltrated into society, so they could utilize rituals to steal Glory quintessence from another god.</p><p></p><p>When people discovered the kobolds were doing this, half the civilization demanded all the kobolds be killed or driven out immediately. The other half LIKED having kobold slaves. This sparked a civil war.</p><p></p><p>So... with that being the history of this timeline, I present: The Zeitgeist.</p><p></p><p></p><p></p><p>Zeitgeist of the Time Splinter Stage-1 (Spirit of Greed, Enslavement, and Civil War)</p><p>Level 21 Multi-Stage Elite Large Outsider (Extra-Planar)</p><p></p><p>Initiative: 16 Exp: 6400 (Each Stage)</p><p>HP: 310; Bloodied: 155</p><p>AC: 35 Fortitude: 33 Reflex: 35 Will: 36</p><p></p><p>Action points: 1</p><p>Str: 23 (+16) Dex: 23 (+16) Wis: 26 (+18)</p><p>Con: 23 (+16) Int: 23 (+16) Cha: 26 (+18)</p><p></p><p>Money Carried at Start of Encounter: 500gp</p><p></p><p>Traits:</p><p>Chained and Lashed</p><p> The Zeitgeist cannot move more than five squares from the place it was summoned. Targets that are marked by the Zeitgeist cannot move more than 5 squares away from the Zeitgeist. Creatures marking or being marked by the Zeitgeist share status effects with the Zeitgeist.</p><p></p><p>Enslaved</p><p> Every round, randomly select one of the Zeitgeist's foes, on a high roll (6 on a d6, 8 on a d8, etc) allow the players to choose. The Zeitgeist is considered to be marked by that foe, replacing any other marks current on it. If the Zeitgeist makes any attack not including the foe who is marking it, the Zeitgeist takes 2d6+7 damage. This damage stacks with any other damage that might result.</p><p> </p><p>Secret Rebellion</p><p> The Zeitgeist has combat advantage and gains partial concealment against any foe that is marking it, and deals an extra 4d8+11 damage on any attack against any foe it has combat advantage against.</p><p> </p><p>Standard Actions:</p><p>(Basic Melee) Greed Strike</p><p>Reach 2; +26 vs AC; 4d8 damage plus 1 per hundred gold peices carried by the Zeitgeist</p><p>Effect: Target loses 2d6 * 100 gold peices, and the Zeitgeist gains that amount. If the target is carrying insufficient gold, one magic item of the target has its bonus reduced by 1, and the Zeitgeist gains 1000 gp.</p><p></p><p>(Basic Ranged) Economic Chains</p><p>Range 1 per 100gp held by the Zeitgeist; +24 vs Reflex; 4d8 damage plus 2 per 100gp spent, and target is marked by the Zeitgeist.</p><p></p><p>Move Actions:</p><p>Pull chain</p><p>The Zeitgeist pulls one marked foe up to 6 squares.</p><p></p><p>Minor Actions:</p><p>Gate Kobold</p><p>1d4 Level 16 Kobold Minions appear within 5 squares of the Zeitgeist, and act immediately. Each wields a +2 Dagger of Hellfire (+2d6 Fire Damage on crit, halves any fire resistance of target).</p><p></p><p>Triggered Actions:</p><p>Rumors of Rebellion</p><p>(Trigger) The Zeitgeist is Bloodied for the first time</p><p>Effect: The Zeitgeist moves, then uses Gate Kobold, four times.</p><p></p><p>Outbreak of Civil War</p><p>(Trigger)The Zeitgeist is dropped to 0 or fewer HP</p><p>Effect: Two copies of the Stage-2 Zeitgeist are immediately spawned within 5 squares. Stage-2 Zeitgeists have all traits of a Stage-1 Zeitgeist, plus the following:</p><p></p><p>Warring Brothers</p><p></p><p> The Stage 2 Zeitgeist can only target other Stage 2 Zeitgeists for any attack.</p><p></p><p>Syncronized</p><p></p><p> All Stage 2 Zeitgeists have their own initiative count, but act on the initiative counts of all Stage 2 Zeitgeists.</p><p></p><p>Stage 2 Zeitgeists have the following standard action, but retain Triggered Actions:</p><p></p><p>(Basic Ranged) Crossfire</p><p></p><p>Range 10; All Creatures between Zeitgeist and Target; +26 vs Fort; 4d8+11 Fire damage</p><p></p><p></p><p></p><p></p><p>Rebel Kobold</p><p>Level 16 Minion</p><p></p><p>Initiative: 15 Exp: 350</p><p>HP: 1; a missed attack never damages a minion.</p><p>AC: 30 Fortitude: 28 Reflex: 29 Will: 28</p><p>Attack bonus vs. AC: +21</p><p>Attack bonus vs. other defenses: +19</p><p>Damage: 8 fire, ignore fire resistance. 16 fire if no fire resistance.</p><p>Shifts as a Minor Action</p><p>Str: 21 (+13) Dex: 24 (+15) Wis: 21 (+13)</p><p>Con: 21 (+13) Int: 24 (+15) Cha: 21 (+13)</p></blockquote><p></p>
[QUOTE="Fieari, post: 6006647, member: 16221"] Here's a quick sketch of the Zeitgeist, a spirit of the timeline they will be forging into a weapon. To understand it, you have to know that in this timeline, the local civilization came under the influence of a devil who convinced the leadership to spark up an anti-kobold hysteria, even to the point of driving kobolds out of their homes and stampeding them into riots through towns and such to get people scared. This justified increased military forces, as well as taking kobolds as slaves for profit. Massive profit. Of course, this was the devil's plan, as he has placed himself as the "god" of the kobolds by pretending to be a dragon. He wanted the kobolds infiltrated into society, so they could utilize rituals to steal Glory quintessence from another god. When people discovered the kobolds were doing this, half the civilization demanded all the kobolds be killed or driven out immediately. The other half LIKED having kobold slaves. This sparked a civil war. So... with that being the history of this timeline, I present: The Zeitgeist. Zeitgeist of the Time Splinter Stage-1 (Spirit of Greed, Enslavement, and Civil War) Level 21 Multi-Stage Elite Large Outsider (Extra-Planar) Initiative: 16 Exp: 6400 (Each Stage) HP: 310; Bloodied: 155 AC: 35 Fortitude: 33 Reflex: 35 Will: 36 Action points: 1 Str: 23 (+16) Dex: 23 (+16) Wis: 26 (+18) Con: 23 (+16) Int: 23 (+16) Cha: 26 (+18) Money Carried at Start of Encounter: 500gp Traits: Chained and Lashed The Zeitgeist cannot move more than five squares from the place it was summoned. Targets that are marked by the Zeitgeist cannot move more than 5 squares away from the Zeitgeist. Creatures marking or being marked by the Zeitgeist share status effects with the Zeitgeist. Enslaved Every round, randomly select one of the Zeitgeist's foes, on a high roll (6 on a d6, 8 on a d8, etc) allow the players to choose. The Zeitgeist is considered to be marked by that foe, replacing any other marks current on it. If the Zeitgeist makes any attack not including the foe who is marking it, the Zeitgeist takes 2d6+7 damage. This damage stacks with any other damage that might result. Secret Rebellion The Zeitgeist has combat advantage and gains partial concealment against any foe that is marking it, and deals an extra 4d8+11 damage on any attack against any foe it has combat advantage against. Standard Actions: (Basic Melee) Greed Strike Reach 2; +26 vs AC; 4d8 damage plus 1 per hundred gold peices carried by the Zeitgeist Effect: Target loses 2d6 * 100 gold peices, and the Zeitgeist gains that amount. If the target is carrying insufficient gold, one magic item of the target has its bonus reduced by 1, and the Zeitgeist gains 1000 gp. (Basic Ranged) Economic Chains Range 1 per 100gp held by the Zeitgeist; +24 vs Reflex; 4d8 damage plus 2 per 100gp spent, and target is marked by the Zeitgeist. Move Actions: Pull chain The Zeitgeist pulls one marked foe up to 6 squares. Minor Actions: Gate Kobold 1d4 Level 16 Kobold Minions appear within 5 squares of the Zeitgeist, and act immediately. Each wields a +2 Dagger of Hellfire (+2d6 Fire Damage on crit, halves any fire resistance of target). Triggered Actions: Rumors of Rebellion (Trigger) The Zeitgeist is Bloodied for the first time Effect: The Zeitgeist moves, then uses Gate Kobold, four times. Outbreak of Civil War (Trigger)The Zeitgeist is dropped to 0 or fewer HP Effect: Two copies of the Stage-2 Zeitgeist are immediately spawned within 5 squares. Stage-2 Zeitgeists have all traits of a Stage-1 Zeitgeist, plus the following: Warring Brothers The Stage 2 Zeitgeist can only target other Stage 2 Zeitgeists for any attack. Syncronized All Stage 2 Zeitgeists have their own initiative count, but act on the initiative counts of all Stage 2 Zeitgeists. Stage 2 Zeitgeists have the following standard action, but retain Triggered Actions: (Basic Ranged) Crossfire Range 10; All Creatures between Zeitgeist and Target; +26 vs Fort; 4d8+11 Fire damage Rebel Kobold Level 16 Minion Initiative: 15 Exp: 350 HP: 1; a missed attack never damages a minion. AC: 30 Fortitude: 28 Reflex: 29 Will: 28 Attack bonus vs. AC: +21 Attack bonus vs. other defenses: +19 Damage: 8 fire, ignore fire resistance. 16 fire if no fire resistance. Shifts as a Minor Action Str: 21 (+13) Dex: 24 (+15) Wis: 21 (+13) Con: 21 (+13) Int: 24 (+15) Cha: 21 (+13) [/QUOTE]
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