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how do you kill someone
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<blockquote data-quote="Neo" data-source="post: 1504848" data-attributes="member: 4139"><p>I tend to agree with you</p><p></p><p>The Beauty with Villains over Heroes though is that you can have the players "think" theyve killed a villain far more often than the other way round in all the stereotypical manners.. i.e The villains mountain hideout explodes only moments after the heroes escape, last they saw of the villain he was broken and bleeding underneath a fallen support structure...surely he must be dead! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> and so and so forth heh</p><p></p><p>Im rather fond of using ploys to deter players from wanting to kill a villain, such the old switcheroo for example, where the heroes have the big spiel with the villain, he explains his plan, they fight.. the heroes manage to finally put the villain down and then moving in to finally end his menace they discover it is a robot, a clone or a close friend or ex lover under the mask..how can they possibly kill the villain then.</p><p></p><p>I guess im kinda old fashion in that regard, I like them to fight and struggle with a villain but very few heroes would ever unless driven to serious extremes, ever try to kill anyone even a villain. Their aim should be to stop the threat, remove the menace and almost always apprehend the villain and have them answer for the wrongs they have comitted as opposed to pulling them limb from limb.</p><p></p><p>If killing a villain means nothing to the heroes and is seen purely as a means to an end to end thier menace then are they really morally any better than the one they oppose?</p><p></p><p>Better to use Smoke and Mirrors and divert them from such extremes them let them blur the borders of why they are heroes and what separates them from those they oppose in the first place.</p></blockquote><p></p>
[QUOTE="Neo, post: 1504848, member: 4139"] I tend to agree with you The Beauty with Villains over Heroes though is that you can have the players "think" theyve killed a villain far more often than the other way round in all the stereotypical manners.. i.e The villains mountain hideout explodes only moments after the heroes escape, last they saw of the villain he was broken and bleeding underneath a fallen support structure...surely he must be dead! :D and so and so forth heh Im rather fond of using ploys to deter players from wanting to kill a villain, such the old switcheroo for example, where the heroes have the big spiel with the villain, he explains his plan, they fight.. the heroes manage to finally put the villain down and then moving in to finally end his menace they discover it is a robot, a clone or a close friend or ex lover under the mask..how can they possibly kill the villain then. I guess im kinda old fashion in that regard, I like them to fight and struggle with a villain but very few heroes would ever unless driven to serious extremes, ever try to kill anyone even a villain. Their aim should be to stop the threat, remove the menace and almost always apprehend the villain and have them answer for the wrongs they have comitted as opposed to pulling them limb from limb. If killing a villain means nothing to the heroes and is seen purely as a means to an end to end thier menace then are they really morally any better than the one they oppose? Better to use Smoke and Mirrors and divert them from such extremes them let them blur the borders of why they are heroes and what separates them from those they oppose in the first place. [/QUOTE]
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