Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you know an adventure is "good" just from reading it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 9120523" data-attributes="member: 63"><p>I want to know what the story for the players is. Like, from their perspective, how would they tell the events of what they did, and is there any point where the outcome was uncertain other than determining if they win fights?</p><p></p><p>You can have plenty of allegedly non-railroaded stories, like with sandboxes and exploration, but if all the story ends up being is that a group of characters went to a place, fought some things, and then stopped the bad guy, that's boring.</p><p></p><p>There need to be some decision points where the outcome of the adventure depends on what the players care about.</p><p></p><p>It's a small thing, but the first example that comes to mind was the sunless citadel, that first adventure for third edition, where tons of parties encountered meepo the kobold, and they did not have to kill him, so different groups interacted with that character in different ways, and sometimes he joined the party, and sometimes he betrayed the party, and everyone gets a story out of it that is unique.</p><p></p><p>And at the end you fight the evil vampire tree or whatever, and it's not like you're going to side with the evil vampire tree. The fight isn't memorable.</p><p></p><p>Adventures need decision points.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9120523, member: 63"] I want to know what the story for the players is. Like, from their perspective, how would they tell the events of what they did, and is there any point where the outcome was uncertain other than determining if they win fights? You can have plenty of allegedly non-railroaded stories, like with sandboxes and exploration, but if all the story ends up being is that a group of characters went to a place, fought some things, and then stopped the bad guy, that's boring. There need to be some decision points where the outcome of the adventure depends on what the players care about. It's a small thing, but the first example that comes to mind was the sunless citadel, that first adventure for third edition, where tons of parties encountered meepo the kobold, and they did not have to kill him, so different groups interacted with that character in different ways, and sometimes he joined the party, and sometimes he betrayed the party, and everyone gets a story out of it that is unique. And at the end you fight the evil vampire tree or whatever, and it's not like you're going to side with the evil vampire tree. The fight isn't memorable. Adventures need decision points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you know an adventure is "good" just from reading it?
Top