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How do you know an adventure is "good" just from reading it?
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<blockquote data-quote="Rabbitbait" data-source="post: 9124612" data-attributes="member: 60100"><p>It changes. I like to have a different feel for each campaign, so I like that WOTC mixes it up a bit. Currently not DMing (I GET TO PLAY INSTEAD), but my last campaigns that I DMed were:</p><p></p><ul> <li data-xf-list-type="ul">Homebrew Eberron - fairy tale, lost in the woods adventure </li> <li data-xf-list-type="ul">Empire of the Ghouls - Kobold Press - Gritty, semi horror - can be adjusted to make it terrifying</li> <li data-xf-list-type="ul">Across Eberron - DM's Guild series of adventures. Very heroic planar themed campaign, very centred on player backgrounds and goals.</li> <li data-xf-list-type="ul">Homebrew Eberron - Based in Sharn - city campaign with lots of ongoing NPC's. Seldom left the city, very centred on player backgrounds and goals.</li> <li data-xf-list-type="ul">Tomb of Annihilation - Sandbox(ish) meatgrinder for the first half, followed by a very clever lost city and tomb. Great fun.</li> <li data-xf-list-type="ul">Homebrew Eberron/Princes of the Apocolypse. Used the published campaign as a base but it veered off in lost of random directions - set 30 years after the end of our last campaign after the previous characters pretty much killed half the population by accidentally releasing Bel Shalor (whom they eventually re-imprisoned)</li> </ul><p>Hey, that's all my 5e campaigns I ran. That's nice to look back on.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 9124612, member: 60100"] It changes. I like to have a different feel for each campaign, so I like that WOTC mixes it up a bit. Currently not DMing (I GET TO PLAY INSTEAD), but my last campaigns that I DMed were: [LIST] [*]Homebrew Eberron - fairy tale, lost in the woods adventure [*]Empire of the Ghouls - Kobold Press - Gritty, semi horror - can be adjusted to make it terrifying [*]Across Eberron - DM's Guild series of adventures. Very heroic planar themed campaign, very centred on player backgrounds and goals. [*]Homebrew Eberron - Based in Sharn - city campaign with lots of ongoing NPC's. Seldom left the city, very centred on player backgrounds and goals. [*]Tomb of Annihilation - Sandbox(ish) meatgrinder for the first half, followed by a very clever lost city and tomb. Great fun. [*]Homebrew Eberron/Princes of the Apocolypse. Used the published campaign as a base but it veered off in lost of random directions - set 30 years after the end of our last campaign after the previous characters pretty much killed half the population by accidentally releasing Bel Shalor (whom they eventually re-imprisoned) [/LIST] Hey, that's all my 5e campaigns I ran. That's nice to look back on. [/QUOTE]
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How do you know an adventure is "good" just from reading it?
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