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How do you know an adventure is "good" just from reading it?
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<blockquote data-quote="FitzTheRuke" data-source="post: 9125284" data-attributes="member: 59816"><p>Absolutely.</p><p></p><p>One of the weakest parts of most published adventures is that they don't do enough (IMO) to help the DM to understand what TODAY'S SESSION might actually look like. It's certainly a big flaw in WotC's 5e Adventures. I would put forth that they are, in general, better stories than many adventures that have come before. Unfortunately, there is often little (to no) guidance on what to do at the table.</p><p></p><p>I have no problem with that myself, with 35 years of DMing. But I've been trying to teach my son to DM, and the above is BY FAR the thing that I have to spend the most time with him on. The adventures don't do that work.</p><p></p><p>IME, most 4e adventures were fairly poorly written (and terribly edited from what I recall) but the weren't all that hard to run. (Other than some boring fights that were slogs if you didn't alter the design of them, and skill challenges that were terrible if you ran them RAW). Now that I'm thinking about it, it was a completely different bag of problems. </p><p></p><p>My kingdom for a best-fit line between the two.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9125284, member: 59816"] Absolutely. One of the weakest parts of most published adventures is that they don't do enough (IMO) to help the DM to understand what TODAY'S SESSION might actually look like. It's certainly a big flaw in WotC's 5e Adventures. I would put forth that they are, in general, better stories than many adventures that have come before. Unfortunately, there is often little (to no) guidance on what to do at the table. I have no problem with that myself, with 35 years of DMing. But I've been trying to teach my son to DM, and the above is BY FAR the thing that I have to spend the most time with him on. The adventures don't do that work. IME, most 4e adventures were fairly poorly written (and terribly edited from what I recall) but the weren't all that hard to run. (Other than some boring fights that were slogs if you didn't alter the design of them, and skill challenges that were terrible if you ran them RAW). Now that I'm thinking about it, it was a completely different bag of problems. My kingdom for a best-fit line between the two. [/QUOTE]
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How do you know an adventure is "good" just from reading it?
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