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How do you know an adventure is "good" just from reading it?
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<blockquote data-quote="Eyes of Nine" data-source="post: 9126790" data-attributes="member: 99786"><p>Inspired by [USER=87792]@Neonchameleon[/USER]'s post about their process, I have a follow up question from my OP, which folks can engage with if interested.</p><p></p><p>How do you read an adventure? For example, I typically go through the first time and read pretty much every word - <strong>except</strong> monster stat blocks. Those I skim.</p><p></p><p>If I am going to actually run it, then I read the initial sections, and only read what I need to to be ready for the next session in play. <em>I think that's not an optimal way to engage with an adventure!</em></p><p></p><p>I'm looking for <strong>how</strong> other people read their adventures - and interested in hearing if "the how" changes depending on the various use cases: expecting to run it; hoping to run it; reading for pleasure; etc</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 9126790, member: 99786"] Inspired by [USER=87792]@Neonchameleon[/USER]'s post about their process, I have a follow up question from my OP, which folks can engage with if interested. How do you read an adventure? For example, I typically go through the first time and read pretty much every word - [B]except[/B] monster stat blocks. Those I skim. If I am going to actually run it, then I read the initial sections, and only read what I need to to be ready for the next session in play. [I]I think that's not an optimal way to engage with an adventure![/I] I'm looking for [B]how[/B] other people read their adventures - and interested in hearing if "the how" changes depending on the various use cases: expecting to run it; hoping to run it; reading for pleasure; etc [/QUOTE]
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Community
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How do you know an adventure is "good" just from reading it?
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