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General Tabletop Discussion
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How Do You Learn How To Design A High Level Adventure?
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<blockquote data-quote="Oofta" data-source="post: 7585688" data-attributes="member: 6801845"><p>I've never really seen that much difference between high level and mid level games and use the same tactics. Roughly</p><ul> <li data-xf-list-type="ul">Vary the goal of the encounters. It shouldn't always be kill everything that moves.</li> <li data-xf-list-type="ul">Do what makes sense for the scenario. If the BBEG should have an army, he has an army.</li> <li data-xf-list-type="ul">Send in waves.</li> <li data-xf-list-type="ul">Use mob rules if you have a large number of enemies that in small numbers are not a threat.</li> <li data-xf-list-type="ul">Don't have enemies attack in fireball formation unless you want them to be fireballed.</li> <li data-xf-list-type="ul">Enemies know their terrain and take advantage of it.</li> <li data-xf-list-type="ul">If you're having problem damaging the PCs, up the attack modifier or attack with different energy types. Give your super-soldier orcs +3 swords imbued with demonic energy if it makes sense for the story. If a PC picks up a demonic sword, have the sword try to take them over and kill their allies.</li> <li data-xf-list-type="ul">Attrition is your friend. I regularly have 5-10 encounters without a long rest.</li> <li data-xf-list-type="ul">Have adventuring "days" now and then where the players know there's only going to be a couple of fights before they get a long rest so they can have fun blowing **** up.</li> <li data-xf-list-type="ul">Know your group and what they're capable of.</li> <li data-xf-list-type="ul">Create custom bosses and (as someone else stated) crank them up to 11. Just don't go out of your way to completely nerf the PCs.</li> <li data-xf-list-type="ul">Celebrate their wins. Sometimes the PCs will stomp on your encounters, have fun with it.</li> </ul></blockquote><p></p>
[QUOTE="Oofta, post: 7585688, member: 6801845"] I've never really seen that much difference between high level and mid level games and use the same tactics. Roughly [LIST] [*]Vary the goal of the encounters. It shouldn't always be kill everything that moves. [*]Do what makes sense for the scenario. If the BBEG should have an army, he has an army. [*]Send in waves. [*]Use mob rules if you have a large number of enemies that in small numbers are not a threat. [*]Don't have enemies attack in fireball formation unless you want them to be fireballed. [*]Enemies know their terrain and take advantage of it. [*]If you're having problem damaging the PCs, up the attack modifier or attack with different energy types. Give your super-soldier orcs +3 swords imbued with demonic energy if it makes sense for the story. If a PC picks up a demonic sword, have the sword try to take them over and kill their allies. [*]Attrition is your friend. I regularly have 5-10 encounters without a long rest. [*]Have adventuring "days" now and then where the players know there's only going to be a couple of fights before they get a long rest so they can have fun blowing **** up. [*]Know your group and what they're capable of. [*]Create custom bosses and (as someone else stated) crank them up to 11. Just don't go out of your way to completely nerf the PCs. [*]Celebrate their wins. Sometimes the PCs will stomp on your encounters, have fun with it. [/LIST] [/QUOTE]
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