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How Do You Let The Players Be Cool?
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<blockquote data-quote="maddman75" data-source="post: 5084816" data-attributes="member: 2673"><p>If you want the players to feel their characters are cool, you've got to let them do Their Thing.</p><p></p><p>That is, whatever that character is made to do. Fighting lots of minions? Well, if they took powers to let them deal with multiple opponents that might do it. If they were a scholar interested in ancient empires, then the plot should involved uncovering those secrets. If they are a lothario, give them chances to seduce the information they need out of the governess's daughter. If they put all their resources into being an awesome archer, set up fights that give them a chance to shine.</p><p></p><p>Take whatever they focused their characters on, and come up with a challenge for that concept. Don't take their word for it on what their character is, make them show you.</p><p></p><p>"I'm the best archer there ever was!"</p><p>"Really...you hear the Evil Duke is sponsoring an archery contest"</p><p></p><p>"My guy is an expert at ancient languages."</p><p>"This scroll you found last adventure - it doesn't appear to be any known language. But you think it shares an alphabet with Ancient Elonese, and if you had access to the Fashir Tablets you think it could be translated"</p><p></p><p>And it doesn't just have to apply to abilities</p><p></p><p>"My character is noble and charitable to a fault!"</p><p>"You're heading toward the moneylender's to pay off a debt, when you see a group of 5 crying children and a woman being carried off in chains. Her husband died and she's being hauled off to debtor's prison, leaving her children to fend for themselves. The guards say that this isn't a happy duty, but unless someone pays her debt, their hands are tied."</p><p></p><p>Another thing is that none of these are meant to 'screw over' the group, they're meant as an opportunity for conflict and adventure. The archer and his friends get caught up in the ambush everyone who has seen Robin Hood was expecting. The scholar convinces his group to help him go into the Tomb of Ankh-Topet after the tablets he needs. And the charitable character gives all his money to the poor woman, and now must flee town in search of more treasure or end up in debtor's prison himself!</p></blockquote><p></p>
[QUOTE="maddman75, post: 5084816, member: 2673"] If you want the players to feel their characters are cool, you've got to let them do Their Thing. That is, whatever that character is made to do. Fighting lots of minions? Well, if they took powers to let them deal with multiple opponents that might do it. If they were a scholar interested in ancient empires, then the plot should involved uncovering those secrets. If they are a lothario, give them chances to seduce the information they need out of the governess's daughter. If they put all their resources into being an awesome archer, set up fights that give them a chance to shine. Take whatever they focused their characters on, and come up with a challenge for that concept. Don't take their word for it on what their character is, make them show you. "I'm the best archer there ever was!" "Really...you hear the Evil Duke is sponsoring an archery contest" "My guy is an expert at ancient languages." "This scroll you found last adventure - it doesn't appear to be any known language. But you think it shares an alphabet with Ancient Elonese, and if you had access to the Fashir Tablets you think it could be translated" And it doesn't just have to apply to abilities "My character is noble and charitable to a fault!" "You're heading toward the moneylender's to pay off a debt, when you see a group of 5 crying children and a woman being carried off in chains. Her husband died and she's being hauled off to debtor's prison, leaving her children to fend for themselves. The guards say that this isn't a happy duty, but unless someone pays her debt, their hands are tied." Another thing is that none of these are meant to 'screw over' the group, they're meant as an opportunity for conflict and adventure. The archer and his friends get caught up in the ambush everyone who has seen Robin Hood was expecting. The scholar convinces his group to help him go into the Tomb of Ankh-Topet after the tablets he needs. And the charitable character gives all his money to the poor woman, and now must flee town in search of more treasure or end up in debtor's prison himself! [/QUOTE]
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