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How do you like (or don't like) the Savage Worlds rpg?
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 8403389" data-attributes="member: 7024851"><p>First, generally I like SW.</p><p></p><p>That being said, in my experience, it has been one of those systems - like Rolemaster - where you have a paradox: For it to run smoothly, you need a GM who can keep things going (the exploding dice remind me of how much I hated Shadowrun 1e and staging up damage, and then they stage down the damage with they take it) and keep track of different things going on. However, to get that technical proficiency, you need to run it and grok it.</p><p></p><p>I liked the card mechanics 'feel' for Deadlands, but it's quirkily indifferent for other settings. It doesn't come easy to me to remember which suits are 'better' than others. But, as a player, there's no better feeling than drawing both jokers on back to back rounds after the GM reshuffled and cut.</p><p></p><p>With any game system, my vote is try it. Try out the vanilla stuff and see if you like the feel of it. To me, the best thing coming from SW have been the settings and also the pretty blatant 'permission' to reskin things you like. Playing D&D and want to reskin a barbarian as a supersoldier (an idea stolen from Keith Baker <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )? Great, but it's not written in the text specifically beyond Rule Zero.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 8403389, member: 7024851"] First, generally I like SW. That being said, in my experience, it has been one of those systems - like Rolemaster - where you have a paradox: For it to run smoothly, you need a GM who can keep things going (the exploding dice remind me of how much I hated Shadowrun 1e and staging up damage, and then they stage down the damage with they take it) and keep track of different things going on. However, to get that technical proficiency, you need to run it and grok it. I liked the card mechanics 'feel' for Deadlands, but it's quirkily indifferent for other settings. It doesn't come easy to me to remember which suits are 'better' than others. But, as a player, there's no better feeling than drawing both jokers on back to back rounds after the GM reshuffled and cut. With any game system, my vote is try it. Try out the vanilla stuff and see if you like the feel of it. To me, the best thing coming from SW have been the settings and also the pretty blatant 'permission' to reskin things you like. Playing D&D and want to reskin a barbarian as a supersoldier (an idea stolen from Keith Baker :) )? Great, but it's not written in the text specifically beyond Rule Zero. [/QUOTE]
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