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How do you like (or don't like) the Savage Worlds rpg?
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<blockquote data-quote="thullgrim" data-source="post: 8405202" data-attributes="member: 8103"><p>I’m currently running a Savage Worlds based Masks of Nyarlathotep campaign on a weekly basis and a Deadlands game on a monthly basis.</p><p></p><p>I generally find Savage Worlds hits a sweet spot between crunch, ease of play, and prep time. I love cards but can why others don’t. One commenter mentioned something up thread concerning in person vs VTT play they are absolutely correct.</p><p>There is a tactile quality to Savage Worlds in person that really comes through in person.</p><p></p><p>Things I like about SW: it’s fast, it has decent narrative tools, can handle social conflict, has an amazing community of creative developers, and an incredible depth of support and supplements.</p><p></p><p>Things I don’t like about SW: Charactet differentiation and niche protection can be an issue. There are some obvious ‘wins’ in the edge selection. Every time you play SW it feels like you are playing SW. I don’t know if that makes sense or not. That same amazing community has some rough edges at times. They REALLY like SW and can at times be down on other games or hacks of the system itself. Not content, they love content, settings, new options, etc. but if you try and mess with the fundamentals of the system and go looking for help you can sometimes be criticized pretty heavily.</p></blockquote><p></p>
[QUOTE="thullgrim, post: 8405202, member: 8103"] I’m currently running a Savage Worlds based Masks of Nyarlathotep campaign on a weekly basis and a Deadlands game on a monthly basis. I generally find Savage Worlds hits a sweet spot between crunch, ease of play, and prep time. I love cards but can why others don’t. One commenter mentioned something up thread concerning in person vs VTT play they are absolutely correct. There is a tactile quality to Savage Worlds in person that really comes through in person. Things I like about SW: it’s fast, it has decent narrative tools, can handle social conflict, has an amazing community of creative developers, and an incredible depth of support and supplements. Things I don’t like about SW: Charactet differentiation and niche protection can be an issue. There are some obvious ‘wins’ in the edge selection. Every time you play SW it feels like you are playing SW. I don’t know if that makes sense or not. That same amazing community has some rough edges at times. They REALLY like SW and can at times be down on other games or hacks of the system itself. Not content, they love content, settings, new options, etc. but if you try and mess with the fundamentals of the system and go looking for help you can sometimes be criticized pretty heavily. [/QUOTE]
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